Настройки сверстаны. Ура...?
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@ -5,6 +5,10 @@ public abstract class BaseSettingView : MonoBehaviour
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{
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public RectTransform pivotPoint;
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[SerializeField] private TextMeshProUGUI _settingNameLabel;
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public abstract SettingDTO CachedSetting { get; set; }
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public virtual void Select() { }
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public virtual void Deselect() { }
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public virtual void Initialize(SettingDTO setting)
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{
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@ -1,5 +1,7 @@
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using DG.Tweening;
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using System;
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using TMPro;
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using TMPro.EditorUtilities;
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using UnityEngine;
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using UnityEngine.UI;
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@ -8,7 +10,9 @@ public class MSignalButton : MonoBehaviour
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public event Action OnClick;
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[SerializeField] private Image _image;
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[SerializeField] TextMeshProUGUI _textMeshPro;
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[SerializeField] private Color _normalColor;
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[SerializeField] private Color _selectedColor;
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[SerializeField] private Color _pressedColor;
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[SerializeField] private AudioClip _clip;
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@ -21,29 +25,59 @@ public class MSignalButton : MonoBehaviour
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{
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if (pressed)
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{
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OnClick?.Invoke();
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PlayAnimation();
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ClickAnimation();
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}
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_lastPressed = pressed;
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}
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}
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public void PlayAnimation()
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public void ClickAnimation()
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{
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StopAnimation();
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_animation = DOTween.Sequence();
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_animation.Append(_image.DOColor(_pressedColor, 0.15f));
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_animation.Append(_image.DOColor(_selectedColor, 0.15f));
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_animation.AppendCallback(() =>
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{
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OnClick?.Invoke();
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SoundManager.instance.playClip(_clip);
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});
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_animation.PlayForward();
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}
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public void SelectAnimation()
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{
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StopAnimation();
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_animation = DOTween.Sequence();
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_animation.Append(_image.DOColor(_selectedColor, 0.3f));
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_animation.Join(_textMeshPro.DOColor(Color.black, 0.3f));
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_animation.PlayForward();
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}
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public void DeselectAnimation()
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{
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StopAnimation();
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//_animation = DOTween.Sequence();
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//_animation.Append(_image.DOColor(_normalColor, 0.1f));
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//_animation.Join(_textMeshPro.DOColor(Color.white, 0.3f));
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//_animation.PlayForward();
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_image.color = _normalColor;
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_textMeshPro.color = Color.white;
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}
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private void StopAnimation()
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{
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if (_animation != null)
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{
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_animation.Kill();
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_animation = null;
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}
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_animation = DOTween.Sequence();
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_animation.Append(_image.DOColor(_pressedColor, 0.1f));
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_animation.AppendCallback(() => SoundManager.instance.playClip(_clip));
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_animation.Append(_image.DOColor(_normalColor, 0.1f));
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_animation.PlayForward();
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}
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}
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}
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@ -94,7 +94,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: -29.9, y: 0}
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m_SizeDelta: {x: 2, y: 63.02}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!1001 &520807226183219737
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@ -3229,6 +3229,82 @@ AudioSource:
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m_Pivot: {x: 0.5, y: 0.5}
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m_Maskable: 1
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--- !u!1 &183404321
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GameObject:
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@ -6719,6 +6795,7 @@ GameObject:
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@ -6783,6 +6860,18 @@ CanvasRenderer:
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--- !u!1 &436763672
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@ -9053,12 +9142,15 @@ MonoBehaviour:
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switchAxis: 1
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--- !u!1 &584665084
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@ -23569,7 +23736,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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--- !u!114 &1558714549
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@ -29598,6 +29765,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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@ -30314,12 +30482,15 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::SettingsScreen
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GroupPrefab: {fileID: 1011650303975809369, guid: 9368f9b18ede1664e94d2d1304998bc5, type: 3}
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testPointer: {fileID: 1642698354}
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_testPointer: {fileID: 1642698354}
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_pointerCG: {fileID: 435572916}
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scrollRect: {fileID: 1980776984}
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_description: {fileID: 266292070}
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switchAxis: 1
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interactAxis: 0
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intractButton: 4
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Content: {fileID: 1843853773}
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_scrollBar: {fileID: 1450075491}
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--- !u!1 &1967870042
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GameObject:
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m_ObjectHideFlags: 0
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@ -1,5 +1,5 @@
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using System.Buffers.Text;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@ -8,40 +8,57 @@ public class SettingsScreen : MonoBehaviour
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[Header("Ссылки")]
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[SerializeField] private SettingGroup GroupPrefab;
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private bool Generated = false;
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private int activeSetting;
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private int activeSettingIndex;
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private List<BaseSettingView> settings;
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[SerializeField] RectTransform testPointer;
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[SerializeField] RectTransform _testPointer;
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[SerializeField] CanvasGroup _pointerCG;
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[SerializeField] ScrollRect scrollRect;
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[SerializeField] TextMeshProUGUI _description;
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//====================
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[Header("Управление")]
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[SerializeField] private Axis switchAxis = Axis.Vertical;
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[SerializeField] private Axis interactAxis = Axis.Horizontal;
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[SerializeField] private PlayerAction intractButton = PlayerAction.action;
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[SerializeField] private RectTransform Content;
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[SerializeField] RectTransform _scrollBar;
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private BaseSettingView SelectedSetting => settings[activeSettingIndex];
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private void Start()
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{
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Generate();
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UpdatePointer();
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}
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private void Update()
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{
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int switchDirection = -In.GetAxis(switchAxis, JoystickSide.Both);
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activeSetting = (activeSetting + switchDirection + settings.Count) % settings.Count;
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if (switchDirection != 0)
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{
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SelectedSetting.Deselect();
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activeSettingIndex = (activeSettingIndex + switchDirection + settings.Count) % settings.Count;
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SelectedSetting.Select();
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_description.text = SelectedSetting.CachedSetting.Description;
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var activePivot = settings[activeSetting].pivotPoint;
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ScrollToElementVertical(activePivot);
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testPointer.position = activePivot.position;
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UpdatePointer();
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}
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int interactDirection = In.GetAxis(interactAxis, JoystickSide.Both, InteractMode.Continious);
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settings[activeSetting].TakeInput(interactDirection, false);
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bool action = In.GetButtonAnyPlayer(PlayerAction.action);
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SelectedSetting.TakeInput(interactDirection, action);
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}
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private void UpdatePointer()
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{
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var activePivot = SelectedSetting.pivotPoint;
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ScrollToElementVertical(activePivot);
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_testPointer.position = activePivot.position;
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_pointerCG.alpha = SelectedSetting is SignalView ? 0 : 1;
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_scrollBar.anchoredPosition = new Vector2(0, -460f * activeSettingIndex / (settings.Count-1));
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}
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public void Generate()
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@ -52,8 +69,7 @@ public class SettingsScreen : MonoBehaviour
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foreach (var group in SettingsManager.currentSchemeDTO.groups)
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settings.AddRange(GenerateGroup(group).settings);
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activeSetting = 0;
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Generated = true;
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activeSettingIndex = 0;
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}
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private SettingGroup GenerateGroup(SettingsGroupDTO groupData)
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@ -78,7 +94,7 @@ public class SettingsScreen : MonoBehaviour
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}
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LayoutRebuilder.ForceRebuildLayoutImmediate(scrollRect.content);
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RectTransform viewport = scrollRect.viewport;
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RectTransform content = scrollRect.content;
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@ -112,5 +128,4 @@ public class SettingsScreen : MonoBehaviour
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scrollRect.verticalNormalizedPosition = newPosition;
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}
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}
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@ -5,7 +5,7 @@ public class BoolView : BaseSettingView
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[SerializeField] private MToggle _toggle;
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public bool Value { get; private set; }
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public SettingDTO CachedSetting { get; private set; }
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public override SettingDTO CachedSetting { get; set; }
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||||
|
||||
public override void Initialize(SettingDTO setting)
|
||||
{
|
||||
|
||||
@ -13,7 +13,7 @@ public class FloatView : BaseSettingView
|
||||
private float delta;
|
||||
private float step;
|
||||
|
||||
public SettingDTO CachedSetting { get; private set; }
|
||||
public override SettingDTO CachedSetting { get; set; }
|
||||
|
||||
public override void Initialize(SettingDTO setting)
|
||||
{
|
||||
|
||||
@ -8,7 +8,7 @@ public class IntView : BaseSettingView
|
||||
[SerializeField] private AudioClip SwitchClip;
|
||||
[SerializeField] private AudioSource Source;
|
||||
|
||||
public SettingDTO CachedSetting { get; private set; }
|
||||
public override SettingDTO CachedSetting { get; set; }
|
||||
|
||||
public override void Initialize(SettingDTO setting)
|
||||
{
|
||||
|
||||
@ -8,14 +8,21 @@ public class SignalView : BaseSettingView
|
||||
[SerializeField] private MSignalButton _signalButton;
|
||||
private string signal;
|
||||
|
||||
public override SettingDTO CachedSetting { get ; set; }
|
||||
|
||||
public override void Initialize(SettingDTO setting)
|
||||
{
|
||||
base.Initialize(setting);
|
||||
CachedSetting = setting;
|
||||
signal = setting.SignalValue;
|
||||
_signalButton.OnClick += EmitSignal;
|
||||
}
|
||||
|
||||
public override void TakeInput(int _, bool action) => _signalButton.TakeInput(action);
|
||||
|
||||
public override void Select() => _signalButton.SelectAnimation();
|
||||
|
||||
public override void Deselect() => _signalButton.DeselectAnimation();
|
||||
|
||||
private void EmitSignal() => SignalEmmited?.Invoke(signal);
|
||||
}
|
||||
@ -5,7 +5,7 @@ public class StringView : BaseSettingView
|
||||
[SerializeField] MStringStepper _stepper;
|
||||
[SerializeField] private AudioClip SwitchClip;
|
||||
|
||||
public SettingDTO CachedSetting { get; private set; }
|
||||
public override SettingDTO CachedSetting { get; set; }
|
||||
|
||||
public override void Initialize(SettingDTO setting)
|
||||
{
|
||||
|
||||
@ -199,7 +199,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.972549, g: 0.91764706, b: 0.23529412, a: 1}
|
||||
m_Color: {r: 0.690566, g: 0.690566, b: 0.690566, a: 1}
|
||||
m_RaycastTarget: 0
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 0
|
||||
@ -229,6 +229,8 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::MSignalButton
|
||||
_image: {fileID: 3946266212054413381}
|
||||
_normalColor: {r: 0.972549, g: 0.91764706, b: 0.23529412, a: 1}
|
||||
_pressedColor: {r: 0.6301887, g: 0.5941508, b: 0.14625129, a: 1}
|
||||
_textMeshPro: {fileID: 2090018479069457630}
|
||||
_normalColor: {r: 0.40392157, g: 0.40392157, b: 0.40392157, a: 1}
|
||||
_selectedColor: {r: 0.972549, g: 0.91764706, b: 0.23529412, a: 1}
|
||||
_pressedColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
_clip: {fileID: 8300000, guid: 1c48900c9ab0aa8418920a8193050870, type: 3}
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user