Сборка анимаций меню
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@ -5,7 +5,7 @@ using System.Threading;
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using UnityEngine;
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using UnityEngine.UI;
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public class GamemodePanel : MonoBehaviour
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public class GamemodePanel : MenuPanel
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{
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[Header("Анимация рамки")]
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[SerializeField] List<RectTransform> frames;
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@ -31,18 +31,19 @@ public class GamemodePanel : MonoBehaviour
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private CancellationTokenSource cts;
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private float totalTime => frameDuration + characterDelay + characterDuration;
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private void Awake()
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{
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signStart = modeSign.anchoredPosition;
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.H)) Enable();
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if (Input.GetKeyDown(KeyCode.J)) Disable();
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}
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//private void Update()
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//{
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// if (Input.GetKeyDown(KeyCode.H)) Enable();
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// if (Input.GetKeyDown(KeyCode.J)) Disable();
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//}
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public void Enable()
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public override void Enable(int _, float delay)
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{
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StopAnimation();
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cts = new();
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@ -82,7 +83,7 @@ public class GamemodePanel : MonoBehaviour
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}
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public void Disable()
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public override void Disable(int _)
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{
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StopAnimation();
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cts = new();
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@ -104,18 +105,15 @@ public class GamemodePanel : MonoBehaviour
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.WithCancellation(cts.Token);
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}
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public override void Interact()
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{
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Debug.Log("interact " + name);
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}
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private void StopAnimation()
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{
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cts?.Cancel();
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cts?.Dispose();
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}
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}
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m_AnchoredPosition: {x: -201.4, y: -0.31}
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m_SizeDelta: {x: 78.36, y: 45.42}
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m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 69.36005, y: -0.30998993}
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m_SizeDelta: {x: 78.36, y: -13.970001}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &2487961746347890672
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -650,7 +707,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -725,7 +782,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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98
Assets/Prefabs/MainMenu/Left group/scrollbar segment.prefab
Normal file
98
Assets/Prefabs/MainMenu/Left group/scrollbar segment.prefab
Normal file
@ -0,0 +1,98 @@
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%YAML 1.1
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- component: {fileID: 3600561647959464309}
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File diff suppressed because it is too large
Load Diff
@ -4,36 +4,16 @@ using UnityEngine;
|
||||
public class CoinCounter : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI balanceLabel;
|
||||
public TextMeshProUGUI revengeLabel;
|
||||
|
||||
[SerializeField] private Color revengePriceColor = new Color(1f, 0.16f, 0f);
|
||||
|
||||
[Header("VFX")]
|
||||
[SerializeField] private ParticleSystem AddCoinsPS;
|
||||
[SerializeField] private ParticleSystem RemoveCoinsPS;
|
||||
|
||||
[Header("No coins animation")]
|
||||
[SerializeField] private float amplitude;
|
||||
[SerializeField] private float animationSpeed;
|
||||
|
||||
public CanvasGroup balanceSignGroup;
|
||||
private bool initialized = false;
|
||||
|
||||
private void EmitAdd(int delta) => AddCoinsPS.Play();
|
||||
private void EmitRemove(int delta) => RemoveCoinsPS.Play();
|
||||
|
||||
|
||||
|
||||
void OnEnable() => Init();
|
||||
|
||||
private void Init()
|
||||
{
|
||||
SetRevengePriceVisibility(false);
|
||||
|
||||
UpdateBalanceLabel();
|
||||
UpdateBalanceLabelBySettings();
|
||||
PaymentSystem.OnBalanceChanged += UpdateBalanceLabel;
|
||||
PaymentSystem.onCoinAdded += EmitAdd;
|
||||
PaymentSystem.onCoinRemoved += EmitRemove;
|
||||
SettingsManager.OnSettingsChanged.AddListener(UpdateBalanceLabel);
|
||||
SettingsManager.OnSettingsChanged.AddListener(UpdateBalanceLabelBySettings);
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
@ -43,29 +23,23 @@ public class CoinCounter : MonoBehaviour
|
||||
if (!initialized) return;
|
||||
|
||||
PaymentSystem.OnBalanceChanged -= UpdateBalanceLabel;
|
||||
PaymentSystem.onCoinAdded -= EmitAdd;
|
||||
PaymentSystem.onCoinRemoved -= EmitRemove;
|
||||
SettingsManager.OnSettingsChanged.RemoveListener(UpdateBalanceLabel);
|
||||
SettingsManager.OnSettingsChanged.RemoveListener(UpdateBalanceLabelBySettings);
|
||||
}
|
||||
|
||||
private void UpdateBalanceLabel() => UpdateBalanceLabel(PaymentSystem.Balance);
|
||||
|
||||
public void UpdateBalanceLabel(int newCount)
|
||||
private void UpdateBalanceLabelBySettings()
|
||||
{
|
||||
balanceLabel.text = $"Баланс:<br>{newCount} {PaymentSystem.ValutaName}";
|
||||
}
|
||||
|
||||
public void SetRevengePriceVisibility(bool visibility)
|
||||
{
|
||||
if (PaymentSystem.PriceRevenge < PaymentSystem.PricePve)
|
||||
bool freeplay = SettingsManager.GetBool(SettingKeys.FREEPLAY, false);
|
||||
if(freeplay)
|
||||
{
|
||||
revengeLabel.text = $"Цена игры: <br><s>{PaymentSystem.PricePve} {PaymentSystem.ValutaName}</s><br>" +
|
||||
$"Повторная игра:<br> {PaymentSystem.PriceRevenge} {PaymentSystem.ValutaName}".UnderlineWrap().ColorWrap(revengePriceColor);
|
||||
balanceLabel.text = "бесплатно";
|
||||
balanceSignGroup.alpha = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
revengeLabel.text = $"Повторная игра:<br><u>{PaymentSystem.PriceRevenge} {PaymentSystem.ValutaName}</u>";
|
||||
UpdateBalanceLabel(PaymentSystem.Balance);
|
||||
balanceSignGroup.alpha = 1;
|
||||
}
|
||||
revengeLabel.alpha = visibility ? 1 : 0;
|
||||
}
|
||||
|
||||
public void UpdateBalanceLabel(int newCount) => balanceLabel.text = $"{newCount} {PaymentSystem.ValutaName}";
|
||||
}
|
||||
@ -223,9 +223,6 @@ public class ShowWinnerState : IState
|
||||
|
||||
private void RaisePanel()
|
||||
{
|
||||
coinCounter?.SetRevengePriceVisibility(false);
|
||||
//coinCounter = null;
|
||||
|
||||
panel.localPosition = Vector3.MoveTowards(panel.localPosition, targetUpPosition, speedY * Time.deltaTime);
|
||||
speedY += acceleration * Time.deltaTime;
|
||||
|
||||
@ -349,11 +346,6 @@ public class ShowWinnerState : IState
|
||||
{
|
||||
speedY = 0;
|
||||
subState = ShowWinnerSubstates.HandlingInputs;
|
||||
|
||||
|
||||
//revengeprice
|
||||
if (gm.gameMode == GameMode.pve)
|
||||
coinCounter?.SetRevengePriceVisibility(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -26,7 +26,6 @@ public class GameManager : MonoBehaviour
|
||||
[Header("Menu")]
|
||||
public GameMode gameMode;
|
||||
public Transform
|
||||
coinPanel,
|
||||
boardTransform,
|
||||
noPrizeLabel;
|
||||
public UiManager menuUi;
|
||||
@ -235,18 +234,9 @@ public class GameManager : MonoBehaviour
|
||||
private void Start()
|
||||
{
|
||||
stateMachine.ChangeState(new MenuState());
|
||||
SettingsManager.OnSettingsChanged.AddListener(pullSettings);
|
||||
pullSettings();
|
||||
Instantiate(new GameObject()).AddComponent(typeof(VfxPrefab));
|
||||
}
|
||||
|
||||
|
||||
void pullSettings()
|
||||
{
|
||||
SetupCoinPanel();
|
||||
}
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
@ -265,12 +255,6 @@ public class GameManager : MonoBehaviour
|
||||
public void StartVsBotTimer() => increaseVsBotTimer = true;
|
||||
public void StopVsBotTimer() => increaseVsBotTimer = false;
|
||||
|
||||
|
||||
public void SetupCoinPanel()
|
||||
{
|
||||
bool shouldShowCoinCounter = !SettingsManager.GetBool("Freeplay", false);
|
||||
coinPanel.gameObject.SetActive(shouldShowCoinCounter);
|
||||
}
|
||||
public void spawnChip()
|
||||
{
|
||||
GameObject chipToSpawn;
|
||||
|
||||
@ -153,9 +153,9 @@ public class KeyboardInput : InputSource
|
||||
3 => KeyCode.A, // left1
|
||||
4 => KeyCode.Space, // action1
|
||||
|
||||
5 => KeyCode.UpArrow, // up2
|
||||
5 => KeyCode.DownArrow, // down2
|
||||
6 => KeyCode.RightArrow, // right2
|
||||
7 => KeyCode.DownArrow, // down2
|
||||
7 => KeyCode.UpArrow, // up2
|
||||
8 => KeyCode.LeftArrow, // left2
|
||||
9 => KeyCode.RightControl, // action2
|
||||
|
||||
|
||||
@ -13,9 +13,7 @@ namespace PrizeSystem
|
||||
const string CHARACTERS_PRIZES = "CharPrizes.prizRR";
|
||||
static string FILE_PATH => Path.Combine(Application.persistentDataPath, CHARACTERS_PRIZES);
|
||||
static int CharactersAmount => GameManager.instance.botsAmount;
|
||||
|
||||
|
||||
|
||||
public static List<Prize> LoadPrizes()
|
||||
{
|
||||
if (PrizeSystemManager.cachedPrizes != null)
|
||||
|
||||
45
Assets/Scripts/Menu/MenuLayoutController.cs
Normal file
45
Assets/Scripts/Menu/MenuLayoutController.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MenuLayoutController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] List<MenuPanel> panels;
|
||||
int panelIndex = 0;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
foreach (var panel in panels)
|
||||
{
|
||||
panel.Disable(0);
|
||||
}
|
||||
panels[panelIndex].Enable(0, 0);
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
int direction = GetDirection();
|
||||
|
||||
int newPanelIndex = Mathf.Clamp(panelIndex + direction, 0, 2);
|
||||
bool indexChanged = newPanelIndex != panelIndex;
|
||||
if (indexChanged)
|
||||
{
|
||||
var currentPanel = panels[panelIndex];
|
||||
var nextPanel = panels[newPanelIndex];
|
||||
|
||||
currentPanel.Disable(0);
|
||||
nextPanel.Enable(0, 0);
|
||||
|
||||
panelIndex = newPanelIndex;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static int GetDirection()
|
||||
{
|
||||
int dir_h = 0;
|
||||
dir_h += In.GetButtonDownAnyPlayer(PlayerAction.right) ? 1 : 0;
|
||||
dir_h += In.GetButtonDownAnyPlayer(PlayerAction.left) ? -1 : 0;
|
||||
return dir_h;
|
||||
}
|
||||
}
|
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2
Assets/Scripts/Menu/MenuLayoutController.cs.meta
Normal file
2
Assets/Scripts/Menu/MenuLayoutController.cs.meta
Normal file
@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
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guid: f9e06af6eabacd64b9e9fd01adb2f197
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8
Assets/Scripts/Menu/Panels.meta
Normal file
8
Assets/Scripts/Menu/Panels.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: efde5b63832681a4c8308642e9d7dbff
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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7
Assets/Scripts/Menu/Panels/ClosablePanel.cs
Normal file
7
Assets/Scripts/Menu/Panels/ClosablePanel.cs
Normal file
@ -0,0 +1,7 @@
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class ClosablePanel : MenuPanel
|
||||
{
|
||||
public abstract float closeDelay { get; }
|
||||
public float closeSpeedMultiplier = 3;
|
||||
}
|
||||
2
Assets/Scripts/Menu/Panels/ClosablePanel.cs.meta
Normal file
2
Assets/Scripts/Menu/Panels/ClosablePanel.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0569b919034f2a740acce1569ceb2190
|
||||
107
Assets/Scripts/Menu/Panels/InfoPanel.cs
Normal file
107
Assets/Scripts/Menu/Panels/InfoPanel.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using DG.Tweening;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class InfoPanel : ClosablePanel
|
||||
{
|
||||
[Header("Панель")]
|
||||
[SerializeField] protected RectTransform root;
|
||||
[SerializeField] protected float yOffset = 700;
|
||||
[SerializeField] protected float ratioHW = 4.5f;
|
||||
|
||||
[Header("Заголовок")]
|
||||
[SerializeField] protected RectTransform titleSign;
|
||||
[SerializeField] protected float titleOpenY, titleCloseY, titleDuration;
|
||||
|
||||
[Header("Кнопка")]
|
||||
[SerializeField] protected RectTransform button;
|
||||
[SerializeField] protected float buttonOpenX, buttonCloseX, buttonDuration;
|
||||
[SerializeField] protected RectTransform info;
|
||||
[SerializeField] protected float infoOpenX, infoCloseX, infoDuration;
|
||||
|
||||
[Header("Общие настройки")]
|
||||
[SerializeField] protected float timeOffset = 0.1f;
|
||||
|
||||
protected CancellationTokenSource cts;
|
||||
protected Sequence openSequence;
|
||||
protected Sequence closeSequence;
|
||||
|
||||
public override void Enable(int direction, float delay)
|
||||
{
|
||||
CancelAndDispose();
|
||||
|
||||
Vector2 startPos = GetStartPosition(direction);
|
||||
root.anchoredPosition = startPos;
|
||||
|
||||
InitializeBeforeOpen();
|
||||
|
||||
openSequence?.Kill();
|
||||
openSequence = GetOpenSequence(delay);
|
||||
PlaySequence(openSequence);
|
||||
}
|
||||
|
||||
public override void Disable(int direction)
|
||||
{
|
||||
CancelAndDispose();
|
||||
|
||||
Vector2 endPos = GetEndPosition(direction);
|
||||
|
||||
closeSequence?.Kill();
|
||||
closeSequence = GetCloseSequence(endPos);
|
||||
PlaySequence(closeSequence);
|
||||
CleanupAfterClose();
|
||||
}
|
||||
|
||||
public override void Interact()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
protected virtual void InitializeBeforeOpen() { }
|
||||
protected virtual void CleanupAfterClose() { }
|
||||
|
||||
protected abstract Sequence GetOpenSequence(float delay);
|
||||
protected abstract Sequence GetCloseSequence(Vector2 position);
|
||||
|
||||
protected virtual Vector2 GetStartPosition(int direction)
|
||||
{
|
||||
float y = direction > 0 ? -yOffset : yOffset;
|
||||
float x = y / ratioHW;
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
|
||||
protected virtual Vector2 GetEndPosition(int direction)
|
||||
{
|
||||
float y = direction < 0 ? -yOffset : yOffset;
|
||||
float x = y / ratioHW;
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
|
||||
protected void CancelAndDispose()
|
||||
{
|
||||
cts?.Cancel();
|
||||
cts?.Dispose();
|
||||
cts = new CancellationTokenSource();
|
||||
}
|
||||
|
||||
protected void PlaySequence(Sequence sequence)
|
||||
{
|
||||
if (sequence == null) return;
|
||||
sequence.PlayForward();
|
||||
sequence.ToUniTask(cancellationToken: cts.Token).Forget();
|
||||
}
|
||||
|
||||
protected void KillSequences()
|
||||
{
|
||||
openSequence?.Kill();
|
||||
closeSequence?.Kill();
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
cts?.Cancel();
|
||||
cts?.Dispose();
|
||||
KillSequences();
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Menu/Panels/InfoPanel.cs.meta
Normal file
2
Assets/Scripts/Menu/Panels/InfoPanel.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0656edcf6203b749bb3997376eaaffd
|
||||
8
Assets/Scripts/Menu/Panels/MenuPanel.cs
Normal file
8
Assets/Scripts/Menu/Panels/MenuPanel.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class MenuPanel : MonoBehaviour
|
||||
{
|
||||
public abstract void Enable(int direction, float delay);
|
||||
public abstract void Disable(int direction);
|
||||
public abstract void Interact();
|
||||
}
|
||||
2
Assets/Scripts/Menu/Panels/MenuPanel.cs.meta
Normal file
2
Assets/Scripts/Menu/Panels/MenuPanel.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 609b5ef8e3088c5448a513706e5113e5
|
||||
87
Assets/Scripts/Menu/Panels/MenuPanelsScroll.cs
Normal file
87
Assets/Scripts/Menu/Panels/MenuPanelsScroll.cs
Normal file
@ -0,0 +1,87 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class MenuPanelsScroll : MenuPanel
|
||||
{
|
||||
[SerializeField] List<ClosablePanel> panels;
|
||||
[SerializeField] CanvasGroup canvasGroup;
|
||||
[SerializeField] SegmentedScrollbar scrollbar;
|
||||
|
||||
private int verticalIndex = 0;
|
||||
private ClosablePanel currentPanel => panels[verticalIndex];
|
||||
|
||||
private bool m_enabled = true;
|
||||
private bool isTransitioning = false;
|
||||
private int pendingDirection = 0;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
foreach (var panel in panels)
|
||||
{
|
||||
panel.Disable(1);
|
||||
}
|
||||
currentPanel.Enable(-1, 0);
|
||||
scrollbar.Init(panels.Count);
|
||||
scrollbar.SetActiveSegment(verticalIndex);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!m_enabled || isTransitioning) return;
|
||||
|
||||
int dir_v = 0;
|
||||
dir_v += In.GetButtonDownAnyPlayer(PlayerAction.up) ? -1 : 0;
|
||||
dir_v += In.GetButtonDownAnyPlayer(PlayerAction.down) ? +1 : 0;
|
||||
|
||||
if (dir_v != 0)
|
||||
{
|
||||
pendingDirection = dir_v;
|
||||
StartCoroutine(SwitchPanelCoroutine(dir_v));
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator SwitchPanelCoroutine(int direction)
|
||||
{
|
||||
isTransitioning = true;
|
||||
|
||||
float closeTime = currentPanel.closeDelay;
|
||||
currentPanel.Disable(direction);
|
||||
|
||||
yield return new WaitForSeconds(closeTime * 0.9f);
|
||||
|
||||
int newVerticalIndex = (verticalIndex + direction + panels.Count) % panels.Count;
|
||||
verticalIndex = newVerticalIndex;
|
||||
|
||||
currentPanel.Enable(direction, 0);
|
||||
scrollbar.SetActiveSegment(verticalIndex);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
isTransitioning = false;
|
||||
|
||||
if (pendingDirection != 0)
|
||||
{
|
||||
int nextDir = pendingDirection;
|
||||
pendingDirection = 0;
|
||||
StartCoroutine(SwitchPanelCoroutine(nextDir));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Disable(int _)
|
||||
{
|
||||
canvasGroup.alpha = .5f;
|
||||
m_enabled = false;
|
||||
isTransitioning = false;
|
||||
StopAllCoroutines();
|
||||
}
|
||||
|
||||
public override void Enable(int _, float delay)
|
||||
{
|
||||
canvasGroup.alpha = 1f;
|
||||
m_enabled = true;
|
||||
isTransitioning = false;
|
||||
}
|
||||
|
||||
public override void Interact() => currentPanel.Interact();
|
||||
}
|
||||
2
Assets/Scripts/Menu/Panels/MenuPanelsScroll.cs.meta
Normal file
2
Assets/Scripts/Menu/Panels/MenuPanelsScroll.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 17729df6bbea32c4c9dcea80389992b7
|
||||
93
Assets/Scripts/Menu/Panels/PrizesPanel.cs
Normal file
93
Assets/Scripts/Menu/Panels/PrizesPanel.cs
Normal file
@ -0,0 +1,93 @@
|
||||
using DG.Tweening;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PrizesPanel : InfoPanel
|
||||
{
|
||||
[Header("Картинки")]
|
||||
[SerializeField] private float recordDuration;
|
||||
[SerializeField] private float recordOpenY;
|
||||
[SerializeField] private float recordCloseY;
|
||||
[SerializeField] private float recordDelay;
|
||||
|
||||
[Header("Генерация")]
|
||||
[SerializeField] private RectTransform table;
|
||||
[SerializeField] private PrizeRecord recordPrefab;
|
||||
|
||||
[Header("Отладочное")]
|
||||
[SerializeField] private List<Sprite> icons;
|
||||
[SerializeField] private List<string> names;
|
||||
[SerializeField] private List<string> prizes;
|
||||
[SerializeField] private List<Sprite> prizeicons;
|
||||
|
||||
private List<PrizeRecord> records;
|
||||
|
||||
public override float closeDelay => (Mathf.Max(infoDuration, buttonDuration, titleDuration)
|
||||
+ records.Count * recordDelay
|
||||
+ titleDuration) / closeSpeedMultiplier;
|
||||
|
||||
protected override void InitializeBeforeOpen()
|
||||
{
|
||||
// Очистить макет
|
||||
for (int i = table.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Destroy(table.GetChild(i).gameObject);
|
||||
}
|
||||
records?.Clear();
|
||||
records = new List<PrizeRecord>();
|
||||
|
||||
// Сгенерировать призы
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
PrizeRecord record = Instantiate(recordPrefab, table);
|
||||
record.Init(i + 1, icons[i], names[i], prizes[i], prizeicons[i]);
|
||||
records.Add(record);
|
||||
}
|
||||
}
|
||||
|
||||
protected override Sequence GetOpenSequence(float delay)
|
||||
{
|
||||
Sequence seq = DOTween.Sequence();
|
||||
float t = 0;
|
||||
|
||||
seq.AppendInterval(delay);
|
||||
seq.Append(root.DOAnchorPos(Vector2.zero, titleDuration));
|
||||
seq.Append(titleSign.DOAnchorPosY(titleOpenY, titleDuration));
|
||||
t = delay + titleDuration * 2 - timeOffset;
|
||||
|
||||
seq.Insert(t, button.DOAnchorPosX(buttonOpenX, buttonDuration));
|
||||
seq.Insert(t + buttonDuration - timeOffset, info.DOAnchorPosX(infoOpenX, infoDuration).SetEase(Ease.OutBack));
|
||||
|
||||
t += recordDelay;
|
||||
for (int i = records.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var image = records[i].movableGroup;
|
||||
seq.Insert(t, image.DOAnchorPosY(recordOpenY, recordDuration));
|
||||
t += recordDelay;
|
||||
}
|
||||
|
||||
return seq;
|
||||
}
|
||||
|
||||
protected override Sequence GetCloseSequence(Vector2 position)
|
||||
{
|
||||
Sequence seq = DOTween.Sequence();
|
||||
|
||||
seq.Join(info.DOAnchorPosX(infoCloseX, infoDuration));
|
||||
seq.Join(button.DOAnchorPosX(buttonCloseX, buttonDuration));
|
||||
seq.Join(titleSign.DOAnchorPosY(titleCloseY, titleDuration));
|
||||
|
||||
float time = 0;
|
||||
for (int i = 0; i < records.Count; i++)
|
||||
{
|
||||
var image = records[i].movableGroup;
|
||||
seq.Insert(time, image.DOAnchorPosY(recordCloseY, recordDuration));
|
||||
time += recordDelay;
|
||||
}
|
||||
|
||||
seq.Append(root.DOAnchorPos(position, titleDuration * 4));
|
||||
seq.timeScale = closeSpeedMultiplier;
|
||||
|
||||
return seq;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Menu/Panels/PrizesPanel.cs.meta
Normal file
2
Assets/Scripts/Menu/Panels/PrizesPanel.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6110cf9d04a6dec46a2b4b55189a5ea4
|
||||
49
Assets/Scripts/Menu/Panels/RatingPanel.cs
Normal file
49
Assets/Scripts/Menu/Panels/RatingPanel.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
public class RatingPanel : InfoPanel
|
||||
{
|
||||
[Header("Описание")]
|
||||
[SerializeField] private RectTransform descriptionSign;
|
||||
[SerializeField] private float descriptionOpenY, descriptionCloseY, descriptionDuration;
|
||||
|
||||
public override float closeDelay => (infoDuration + buttonDuration + descriptionDuration
|
||||
- timeOffset * 3 + titleDuration)
|
||||
/ closeSpeedMultiplier;
|
||||
|
||||
protected override Sequence GetOpenSequence(float delay)
|
||||
{
|
||||
Sequence seq = DOTween.Sequence();
|
||||
seq.AppendInterval(delay);
|
||||
seq.Append(root.DOAnchorPos(Vector2.zero, titleDuration));
|
||||
seq.Append(titleSign.DOAnchorPosY(titleOpenY, titleDuration));
|
||||
|
||||
float t = delay + titleDuration * 2;
|
||||
seq.Insert(t, descriptionSign.DOAnchorPosY(descriptionOpenY, descriptionDuration));
|
||||
seq.Insert(t, button.DOAnchorPosX(buttonOpenX, buttonDuration));
|
||||
seq.Insert(t + buttonDuration - timeOffset, info.DOAnchorPosX(infoOpenX, infoDuration).SetEase(Ease.OutBack));
|
||||
|
||||
return seq;
|
||||
}
|
||||
|
||||
protected override Sequence GetCloseSequence(Vector2 position)
|
||||
{
|
||||
Sequence seq = DOTween.Sequence();
|
||||
float time = 0;
|
||||
|
||||
seq.Insert(time, info.DOAnchorPosX(infoCloseX, infoDuration));
|
||||
time += infoDuration - timeOffset;
|
||||
|
||||
seq.Insert(time, button.DOAnchorPosX(buttonCloseX, buttonDuration));
|
||||
time += buttonDuration - timeOffset;
|
||||
|
||||
seq.Insert(time, descriptionSign.DOAnchorPosY(descriptionCloseY, descriptionDuration));
|
||||
time += descriptionDuration - timeOffset;
|
||||
|
||||
seq.Insert(time, titleSign.DOAnchorPosY(titleCloseY, titleDuration));
|
||||
seq.Append(root.DOAnchorPos(position, titleDuration * 4));
|
||||
|
||||
seq.timeScale = closeSpeedMultiplier;
|
||||
return seq;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Menu/Panels/RatingPanel.cs.meta
Normal file
2
Assets/Scripts/Menu/Panels/RatingPanel.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89b35b683a28d1644949c7f141213f9c
|
||||
73
Assets/Scripts/Menu/Panels/RulesPanel.cs
Normal file
73
Assets/Scripts/Menu/Panels/RulesPanel.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using DG.Tweening;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class RulesPanel : InfoPanel
|
||||
{
|
||||
[Header("Описание")]
|
||||
[SerializeField] private RectTransform descriptionSign;
|
||||
[SerializeField] private float descriptionOpenY, descriptionCloseY, descriptionDuration;
|
||||
|
||||
[Header("Картинки")]
|
||||
[SerializeField] private List<RectTransform> images;
|
||||
[SerializeField] private float ruleImageDuration, ruleImageOpenY, ruleImageCloseY, ruleImageDelay;
|
||||
|
||||
public override float closeDelay => ((images.Count * ruleImageDelay)
|
||||
+ infoDuration
|
||||
+ buttonDuration
|
||||
+ descriptionDuration
|
||||
+ (titleDuration * 2)
|
||||
- (timeOffset * 4)) / closeSpeedMultiplier;
|
||||
|
||||
protected override Sequence GetOpenSequence(float delay)
|
||||
{
|
||||
Sequence seq = DOTween.Sequence();
|
||||
seq.AppendInterval(delay);
|
||||
seq.Append(root.DOAnchorPos(Vector2.zero, titleDuration));
|
||||
seq.Append(titleSign.DOAnchorPosY(titleOpenY, titleDuration));
|
||||
|
||||
float t = delay + titleDuration * 2 - timeOffset;
|
||||
|
||||
seq.Insert(t, descriptionSign.DOAnchorPosY(descriptionOpenY, descriptionDuration));
|
||||
seq.Insert(t, button.DOAnchorPosX(buttonOpenX, buttonDuration));
|
||||
seq.Insert(t + buttonDuration - timeOffset, info.DOAnchorPosX(infoOpenX, infoDuration).SetEase(Ease.OutBack));
|
||||
|
||||
t += ruleImageDelay;
|
||||
for (int i = 0; i < images.Count; i++)
|
||||
{
|
||||
var image = images[i];
|
||||
seq.Insert(t, image.DOAnchorPosY(ruleImageOpenY, ruleImageDuration));
|
||||
t += ruleImageDelay;
|
||||
}
|
||||
|
||||
return seq;
|
||||
}
|
||||
|
||||
protected override Sequence GetCloseSequence(Vector2 position)
|
||||
{
|
||||
Sequence seq = DOTween.Sequence();
|
||||
float time = 0;
|
||||
|
||||
for (int i = images.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var image = images[i];
|
||||
seq.Insert(time, image.DOAnchorPosY(ruleImageCloseY, ruleImageDuration));
|
||||
time += ruleImageDelay;
|
||||
}
|
||||
|
||||
seq.Insert(time, info.DOAnchorPosX(infoCloseX, infoDuration));
|
||||
time += infoDuration - timeOffset;
|
||||
|
||||
seq.Insert(time, button.DOAnchorPosX(buttonCloseX, buttonDuration));
|
||||
time += buttonDuration - timeOffset;
|
||||
|
||||
seq.Insert(time, descriptionSign.DOAnchorPosY(descriptionCloseY, descriptionDuration));
|
||||
time += descriptionDuration - timeOffset;
|
||||
|
||||
seq.Insert(time, titleSign.DOAnchorPosY(titleCloseY, titleDuration));
|
||||
seq.Append(root.DOAnchorPos(position, titleDuration * 4));
|
||||
|
||||
seq.timeScale = closeSpeedMultiplier;
|
||||
return seq;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Menu/Panels/RulesPanel.cs.meta
Normal file
2
Assets/Scripts/Menu/Panels/RulesPanel.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d8cde41c5d00434fb2df12544d95d46
|
||||
25
Assets/Scripts/Menu/PrizeRecord.cs
Normal file
25
Assets/Scripts/Menu/PrizeRecord.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PrizeRecord : MonoBehaviour
|
||||
{
|
||||
[SerializeField] TextMeshProUGUI numberLabel;
|
||||
[SerializeField] Image characterImage;
|
||||
[SerializeField] TextMeshProUGUI characterNameLabel;
|
||||
[SerializeField] TextMeshProUGUI prizeLabel;
|
||||
[SerializeField] Image prizeIconImage;
|
||||
[SerializeField] CanvasGroup prizeCell;
|
||||
|
||||
public RectTransform movableGroup;
|
||||
|
||||
public void Init(int number, Sprite iconCharacter, string name, string prize, Sprite iconPrize)
|
||||
{
|
||||
numberLabel.text = number.ToString();
|
||||
characterImage.sprite = iconCharacter;
|
||||
characterNameLabel.text = name;
|
||||
prizeLabel.text = prize;
|
||||
prizeIconImage.sprite = iconPrize;
|
||||
prizeCell.alpha = iconPrize != null ? 1 : 0;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Menu/PrizeRecord.cs.meta
Normal file
2
Assets/Scripts/Menu/PrizeRecord.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d5ca2e0b85c7b847811f5199e5831f9
|
||||
9
Assets/Scripts/Menu/PrizesUpdater.cs
Normal file
9
Assets/Scripts/Menu/PrizesUpdater.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PrizesUpdater : MonoBehaviour
|
||||
{
|
||||
public void GetPrizes()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Menu/PrizesUpdater.cs.meta
Normal file
2
Assets/Scripts/Menu/PrizesUpdater.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35006be1e6a227a42ab6cbbfcf252c83
|
||||
35
Assets/Scripts/Menu/SegmentedScrollbar.cs
Normal file
35
Assets/Scripts/Menu/SegmentedScrollbar.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SegmentedScrollbar : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Color selectedColor;
|
||||
[SerializeField] Color deselectedColor;
|
||||
[SerializeField] Image segmentPrefab;
|
||||
|
||||
private Image[] segments;
|
||||
|
||||
public void Init(int segmentsCount)
|
||||
{
|
||||
//чистка
|
||||
for(int i = transform.childCount-1; i >=0; i--)
|
||||
Destroy(transform.GetChild(i).gameObject);
|
||||
segments = new Image[segmentsCount];
|
||||
|
||||
//спавн + инит цвета
|
||||
for (int i = 0; i < segmentsCount; i++)
|
||||
{
|
||||
segments[i] = Instantiate(segmentPrefab, transform);
|
||||
segments[i].color = deselectedColor;
|
||||
}
|
||||
segments[0].color = selectedColor;
|
||||
}
|
||||
|
||||
public void SetActiveSegment(int index)
|
||||
{
|
||||
for (int i = 0; i < segments.Length; i++)
|
||||
segments[i].color = i == index ? selectedColor : deselectedColor;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
2
Assets/Scripts/Menu/SegmentedScrollbar.cs.meta
Normal file
2
Assets/Scripts/Menu/SegmentedScrollbar.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eff31f8cb7f54ce43a8ea4b15c0a6b9d
|
||||
@ -33,9 +33,6 @@ public class UiManager : MonoBehaviour
|
||||
|
||||
sNoPrize = new Vector2(-0, -70f),
|
||||
eNoPrize = new Vector2(15, -409);
|
||||
Vector3
|
||||
sCoin = new Vector3(0, -201.538483f, 0),
|
||||
eCoin = new Vector3(-732.999939f, 372, 0);
|
||||
|
||||
Vector2 sSmallPrizesOutSize = new Vector2(560, 100);
|
||||
Vector2 eSmallPrizesOutSize = new Vector2(660, 100);
|
||||
@ -69,7 +66,6 @@ public class UiManager : MonoBehaviour
|
||||
|
||||
DownMenuGroup.localPosition = Vector3.Lerp(sLabel2, eLabel2, parametr);
|
||||
gm.noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
|
||||
gm.coinPanel.localPosition = Vector3.Lerp(sCoin, eCoin, parametr);
|
||||
|
||||
gm.smallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);
|
||||
|
||||
@ -123,8 +119,6 @@ public class UiManager : MonoBehaviour
|
||||
PvpOption.localPosition = Vector3.Lerp(sButton, eButton, parametr);
|
||||
gm.noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
|
||||
|
||||
gm.coinPanel.localPosition = Vector3.Lerp(sCoin, eCoin, parametr);
|
||||
|
||||
DownMenuGroup.localPosition = Vector3.Lerp(sLabel2, eLabel2, parametr);
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gm.smallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);
|
||||
|
||||
|
||||
BIN
Assets/VideoFon/Back_Tunnel.mp4
(Stored with Git LFS)
Normal file
BIN
Assets/VideoFon/Back_Tunnel.mp4
(Stored with Git LFS)
Normal file
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18
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Assets/mask.png
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BIN
Assets/mask.png
Normal file
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Loading…
x
Reference in New Issue
Block a user