Сборка анимаций меню

This commit is contained in:
Сергей Бондарь 2026-07-23 16:28:13 +03:00
parent d54fbcc990
commit 9ad7ee6dbb
45 changed files with 3117 additions and 12664 deletions

View File

@ -5,7 +5,7 @@ using System.Threading;
using UnityEngine;
using UnityEngine.UI;
public class GamemodePanel : MonoBehaviour
public class GamemodePanel : MenuPanel
{
[Header("Анимация рамки")]
[SerializeField] List<RectTransform> frames;
@ -31,18 +31,19 @@ public class GamemodePanel : MonoBehaviour
private CancellationTokenSource cts;
private float totalTime => frameDuration + characterDelay + characterDuration;
private void Awake()
{
signStart = modeSign.anchoredPosition;
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.H)) Enable();
if (Input.GetKeyDown(KeyCode.J)) Disable();
}
//private void Update()
//{
// if (Input.GetKeyDown(KeyCode.H)) Enable();
// if (Input.GetKeyDown(KeyCode.J)) Disable();
//}
public void Enable()
public override void Enable(int _, float delay)
{
StopAnimation();
cts = new();
@ -82,7 +83,7 @@ public class GamemodePanel : MonoBehaviour
}
public void Disable()
public override void Disable(int _)
{
StopAnimation();
cts = new();
@ -104,18 +105,15 @@ public class GamemodePanel : MonoBehaviour
.WithCancellation(cts.Token);
}
public override void Interact()
{
Debug.Log("interact " + name);
}
private void StopAnimation()
{
cts?.Cancel();
cts?.Dispose();
}
}

View File

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@ -434,7 +491,7 @@ MonoBehaviour:
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File diff suppressed because it is too large Load Diff

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@ -4,36 +4,16 @@ using UnityEngine;
public class CoinCounter : MonoBehaviour
{
public TextMeshProUGUI balanceLabel;
public TextMeshProUGUI revengeLabel;
[SerializeField] private Color revengePriceColor = new Color(1f, 0.16f, 0f);
[Header("VFX")]
[SerializeField] private ParticleSystem AddCoinsPS;
[SerializeField] private ParticleSystem RemoveCoinsPS;
[Header("No coins animation")]
[SerializeField] private float amplitude;
[SerializeField] private float animationSpeed;
public CanvasGroup balanceSignGroup;
private bool initialized = false;
private void EmitAdd(int delta) => AddCoinsPS.Play();
private void EmitRemove(int delta) => RemoveCoinsPS.Play();
void OnEnable() => Init();
private void Init()
{
SetRevengePriceVisibility(false);
UpdateBalanceLabel();
UpdateBalanceLabelBySettings();
PaymentSystem.OnBalanceChanged += UpdateBalanceLabel;
PaymentSystem.onCoinAdded += EmitAdd;
PaymentSystem.onCoinRemoved += EmitRemove;
SettingsManager.OnSettingsChanged.AddListener(UpdateBalanceLabel);
SettingsManager.OnSettingsChanged.AddListener(UpdateBalanceLabelBySettings);
initialized = true;
}
@ -43,29 +23,23 @@ public class CoinCounter : MonoBehaviour
if (!initialized) return;
PaymentSystem.OnBalanceChanged -= UpdateBalanceLabel;
PaymentSystem.onCoinAdded -= EmitAdd;
PaymentSystem.onCoinRemoved -= EmitRemove;
SettingsManager.OnSettingsChanged.RemoveListener(UpdateBalanceLabel);
SettingsManager.OnSettingsChanged.RemoveListener(UpdateBalanceLabelBySettings);
}
private void UpdateBalanceLabel() => UpdateBalanceLabel(PaymentSystem.Balance);
public void UpdateBalanceLabel(int newCount)
private void UpdateBalanceLabelBySettings()
{
balanceLabel.text = $"Баланс:<br>{newCount} {PaymentSystem.ValutaName}";
}
public void SetRevengePriceVisibility(bool visibility)
{
if (PaymentSystem.PriceRevenge < PaymentSystem.PricePve)
bool freeplay = SettingsManager.GetBool(SettingKeys.FREEPLAY, false);
if(freeplay)
{
revengeLabel.text = $"Цена игры: <br><s>{PaymentSystem.PricePve} {PaymentSystem.ValutaName}</s><br>" +
$"Повторная игра:<br> {PaymentSystem.PriceRevenge} {PaymentSystem.ValutaName}".UnderlineWrap().ColorWrap(revengePriceColor);
balanceLabel.text = "бесплатно";
balanceSignGroup.alpha = 0;
}
else
{
revengeLabel.text = $"Повторная игра:<br><u>{PaymentSystem.PriceRevenge} {PaymentSystem.ValutaName}</u>";
UpdateBalanceLabel(PaymentSystem.Balance);
balanceSignGroup.alpha = 1;
}
revengeLabel.alpha = visibility ? 1 : 0;
}
public void UpdateBalanceLabel(int newCount) => balanceLabel.text = $"{newCount} {PaymentSystem.ValutaName}";
}

View File

@ -223,9 +223,6 @@ public class ShowWinnerState : IState
private void RaisePanel()
{
coinCounter?.SetRevengePriceVisibility(false);
//coinCounter = null;
panel.localPosition = Vector3.MoveTowards(panel.localPosition, targetUpPosition, speedY * Time.deltaTime);
speedY += acceleration * Time.deltaTime;
@ -349,11 +346,6 @@ public class ShowWinnerState : IState
{
speedY = 0;
subState = ShowWinnerSubstates.HandlingInputs;
//revengeprice
if (gm.gameMode == GameMode.pve)
coinCounter?.SetRevengePriceVisibility(true);
}
}

View File

@ -26,7 +26,6 @@ public class GameManager : MonoBehaviour
[Header("Menu")]
public GameMode gameMode;
public Transform
coinPanel,
boardTransform,
noPrizeLabel;
public UiManager menuUi;
@ -235,18 +234,9 @@ public class GameManager : MonoBehaviour
private void Start()
{
stateMachine.ChangeState(new MenuState());
SettingsManager.OnSettingsChanged.AddListener(pullSettings);
pullSettings();
Instantiate(new GameObject()).AddComponent(typeof(VfxPrefab));
}
void pullSettings()
{
SetupCoinPanel();
}
private void Update()
{
#if UNITY_EDITOR
@ -265,12 +255,6 @@ public class GameManager : MonoBehaviour
public void StartVsBotTimer() => increaseVsBotTimer = true;
public void StopVsBotTimer() => increaseVsBotTimer = false;
public void SetupCoinPanel()
{
bool shouldShowCoinCounter = !SettingsManager.GetBool("Freeplay", false);
coinPanel.gameObject.SetActive(shouldShowCoinCounter);
}
public void spawnChip()
{
GameObject chipToSpawn;

View File

@ -153,9 +153,9 @@ public class KeyboardInput : InputSource
3 => KeyCode.A, // left1
4 => KeyCode.Space, // action1
5 => KeyCode.UpArrow, // up2
5 => KeyCode.DownArrow, // down2
6 => KeyCode.RightArrow, // right2
7 => KeyCode.DownArrow, // down2
7 => KeyCode.UpArrow, // up2
8 => KeyCode.LeftArrow, // left2
9 => KeyCode.RightControl, // action2

View File

@ -13,9 +13,7 @@ namespace PrizeSystem
const string CHARACTERS_PRIZES = "CharPrizes.prizRR";
static string FILE_PATH => Path.Combine(Application.persistentDataPath, CHARACTERS_PRIZES);
static int CharactersAmount => GameManager.instance.botsAmount;
public static List<Prize> LoadPrizes()
{
if (PrizeSystemManager.cachedPrizes != null)

View File

@ -0,0 +1,45 @@
using System.Collections.Generic;
using UnityEngine;
public class MenuLayoutController : MonoBehaviour
{
[SerializeField] List<MenuPanel> panels;
int panelIndex = 0;
private void Start()
{
foreach (var panel in panels)
{
panel.Disable(0);
}
panels[panelIndex].Enable(0, 0);
}
private void Update()
{
int direction = GetDirection();
int newPanelIndex = Mathf.Clamp(panelIndex + direction, 0, 2);
bool indexChanged = newPanelIndex != panelIndex;
if (indexChanged)
{
var currentPanel = panels[panelIndex];
var nextPanel = panels[newPanelIndex];
currentPanel.Disable(0);
nextPanel.Enable(0, 0);
panelIndex = newPanelIndex;
}
}
private static int GetDirection()
{
int dir_h = 0;
dir_h += In.GetButtonDownAnyPlayer(PlayerAction.right) ? 1 : 0;
dir_h += In.GetButtonDownAnyPlayer(PlayerAction.left) ? -1 : 0;
return dir_h;
}
}

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@ -0,0 +1,7 @@
using UnityEngine;
public abstract class ClosablePanel : MenuPanel
{
public abstract float closeDelay { get; }
public float closeSpeedMultiplier = 3;
}

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fileFormatVersion: 2
guid: 0569b919034f2a740acce1569ceb2190

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@ -0,0 +1,107 @@
using Cysharp.Threading.Tasks;
using DG.Tweening;
using System.Threading;
using UnityEngine;
public abstract class InfoPanel : ClosablePanel
{
[Header("Панель")]
[SerializeField] protected RectTransform root;
[SerializeField] protected float yOffset = 700;
[SerializeField] protected float ratioHW = 4.5f;
[Header("Заголовок")]
[SerializeField] protected RectTransform titleSign;
[SerializeField] protected float titleOpenY, titleCloseY, titleDuration;
[Header("Кнопка")]
[SerializeField] protected RectTransform button;
[SerializeField] protected float buttonOpenX, buttonCloseX, buttonDuration;
[SerializeField] protected RectTransform info;
[SerializeField] protected float infoOpenX, infoCloseX, infoDuration;
[Header("Общие настройки")]
[SerializeField] protected float timeOffset = 0.1f;
protected CancellationTokenSource cts;
protected Sequence openSequence;
protected Sequence closeSequence;
public override void Enable(int direction, float delay)
{
CancelAndDispose();
Vector2 startPos = GetStartPosition(direction);
root.anchoredPosition = startPos;
InitializeBeforeOpen();
openSequence?.Kill();
openSequence = GetOpenSequence(delay);
PlaySequence(openSequence);
}
public override void Disable(int direction)
{
CancelAndDispose();
Vector2 endPos = GetEndPosition(direction);
closeSequence?.Kill();
closeSequence = GetCloseSequence(endPos);
PlaySequence(closeSequence);
CleanupAfterClose();
}
public override void Interact()
{
throw new System.NotImplementedException();
}
protected virtual void InitializeBeforeOpen() { }
protected virtual void CleanupAfterClose() { }
protected abstract Sequence GetOpenSequence(float delay);
protected abstract Sequence GetCloseSequence(Vector2 position);
protected virtual Vector2 GetStartPosition(int direction)
{
float y = direction > 0 ? -yOffset : yOffset;
float x = y / ratioHW;
return new Vector2(x, y);
}
protected virtual Vector2 GetEndPosition(int direction)
{
float y = direction < 0 ? -yOffset : yOffset;
float x = y / ratioHW;
return new Vector2(x, y);
}
protected void CancelAndDispose()
{
cts?.Cancel();
cts?.Dispose();
cts = new CancellationTokenSource();
}
protected void PlaySequence(Sequence sequence)
{
if (sequence == null) return;
sequence.PlayForward();
sequence.ToUniTask(cancellationToken: cts.Token).Forget();
}
protected void KillSequences()
{
openSequence?.Kill();
closeSequence?.Kill();
}
protected virtual void OnDestroy()
{
cts?.Cancel();
cts?.Dispose();
KillSequences();
}
}

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@ -0,0 +1,8 @@
using UnityEngine;
public abstract class MenuPanel : MonoBehaviour
{
public abstract void Enable(int direction, float delay);
public abstract void Disable(int direction);
public abstract void Interact();
}

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@ -0,0 +1,87 @@
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
public class MenuPanelsScroll : MenuPanel
{
[SerializeField] List<ClosablePanel> panels;
[SerializeField] CanvasGroup canvasGroup;
[SerializeField] SegmentedScrollbar scrollbar;
private int verticalIndex = 0;
private ClosablePanel currentPanel => panels[verticalIndex];
private bool m_enabled = true;
private bool isTransitioning = false;
private int pendingDirection = 0;
private void Start()
{
foreach (var panel in panels)
{
panel.Disable(1);
}
currentPanel.Enable(-1, 0);
scrollbar.Init(panels.Count);
scrollbar.SetActiveSegment(verticalIndex);
}
private void Update()
{
if (!m_enabled || isTransitioning) return;
int dir_v = 0;
dir_v += In.GetButtonDownAnyPlayer(PlayerAction.up) ? -1 : 0;
dir_v += In.GetButtonDownAnyPlayer(PlayerAction.down) ? +1 : 0;
if (dir_v != 0)
{
pendingDirection = dir_v;
StartCoroutine(SwitchPanelCoroutine(dir_v));
}
}
private IEnumerator SwitchPanelCoroutine(int direction)
{
isTransitioning = true;
float closeTime = currentPanel.closeDelay;
currentPanel.Disable(direction);
yield return new WaitForSeconds(closeTime * 0.9f);
int newVerticalIndex = (verticalIndex + direction + panels.Count) % panels.Count;
verticalIndex = newVerticalIndex;
currentPanel.Enable(direction, 0);
scrollbar.SetActiveSegment(verticalIndex);
yield return new WaitForSeconds(0.2f);
isTransitioning = false;
if (pendingDirection != 0)
{
int nextDir = pendingDirection;
pendingDirection = 0;
StartCoroutine(SwitchPanelCoroutine(nextDir));
}
}
public override void Disable(int _)
{
canvasGroup.alpha = .5f;
m_enabled = false;
isTransitioning = false;
StopAllCoroutines();
}
public override void Enable(int _, float delay)
{
canvasGroup.alpha = 1f;
m_enabled = true;
isTransitioning = false;
}
public override void Interact() => currentPanel.Interact();
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 17729df6bbea32c4c9dcea80389992b7

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@ -0,0 +1,93 @@
using DG.Tweening;
using System.Collections.Generic;
using UnityEngine;
public class PrizesPanel : InfoPanel
{
[Header("Картинки")]
[SerializeField] private float recordDuration;
[SerializeField] private float recordOpenY;
[SerializeField] private float recordCloseY;
[SerializeField] private float recordDelay;
[Header("Генерация")]
[SerializeField] private RectTransform table;
[SerializeField] private PrizeRecord recordPrefab;
[Header("Отладочное")]
[SerializeField] private List<Sprite> icons;
[SerializeField] private List<string> names;
[SerializeField] private List<string> prizes;
[SerializeField] private List<Sprite> prizeicons;
private List<PrizeRecord> records;
public override float closeDelay => (Mathf.Max(infoDuration, buttonDuration, titleDuration)
+ records.Count * recordDelay
+ titleDuration) / closeSpeedMultiplier;
protected override void InitializeBeforeOpen()
{
// Очистить макет
for (int i = table.childCount - 1; i >= 0; i--)
{
Destroy(table.GetChild(i).gameObject);
}
records?.Clear();
records = new List<PrizeRecord>();
// Сгенерировать призы
for (int i = 0; i < 5; i++)
{
PrizeRecord record = Instantiate(recordPrefab, table);
record.Init(i + 1, icons[i], names[i], prizes[i], prizeicons[i]);
records.Add(record);
}
}
protected override Sequence GetOpenSequence(float delay)
{
Sequence seq = DOTween.Sequence();
float t = 0;
seq.AppendInterval(delay);
seq.Append(root.DOAnchorPos(Vector2.zero, titleDuration));
seq.Append(titleSign.DOAnchorPosY(titleOpenY, titleDuration));
t = delay + titleDuration * 2 - timeOffset;
seq.Insert(t, button.DOAnchorPosX(buttonOpenX, buttonDuration));
seq.Insert(t + buttonDuration - timeOffset, info.DOAnchorPosX(infoOpenX, infoDuration).SetEase(Ease.OutBack));
t += recordDelay;
for (int i = records.Count - 1; i >= 0; i--)
{
var image = records[i].movableGroup;
seq.Insert(t, image.DOAnchorPosY(recordOpenY, recordDuration));
t += recordDelay;
}
return seq;
}
protected override Sequence GetCloseSequence(Vector2 position)
{
Sequence seq = DOTween.Sequence();
seq.Join(info.DOAnchorPosX(infoCloseX, infoDuration));
seq.Join(button.DOAnchorPosX(buttonCloseX, buttonDuration));
seq.Join(titleSign.DOAnchorPosY(titleCloseY, titleDuration));
float time = 0;
for (int i = 0; i < records.Count; i++)
{
var image = records[i].movableGroup;
seq.Insert(time, image.DOAnchorPosY(recordCloseY, recordDuration));
time += recordDelay;
}
seq.Append(root.DOAnchorPos(position, titleDuration * 4));
seq.timeScale = closeSpeedMultiplier;
return seq;
}
}

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@ -0,0 +1,49 @@
using DG.Tweening;
using UnityEngine;
public class RatingPanel : InfoPanel
{
[Header("Описание")]
[SerializeField] private RectTransform descriptionSign;
[SerializeField] private float descriptionOpenY, descriptionCloseY, descriptionDuration;
public override float closeDelay => (infoDuration + buttonDuration + descriptionDuration
- timeOffset * 3 + titleDuration)
/ closeSpeedMultiplier;
protected override Sequence GetOpenSequence(float delay)
{
Sequence seq = DOTween.Sequence();
seq.AppendInterval(delay);
seq.Append(root.DOAnchorPos(Vector2.zero, titleDuration));
seq.Append(titleSign.DOAnchorPosY(titleOpenY, titleDuration));
float t = delay + titleDuration * 2;
seq.Insert(t, descriptionSign.DOAnchorPosY(descriptionOpenY, descriptionDuration));
seq.Insert(t, button.DOAnchorPosX(buttonOpenX, buttonDuration));
seq.Insert(t + buttonDuration - timeOffset, info.DOAnchorPosX(infoOpenX, infoDuration).SetEase(Ease.OutBack));
return seq;
}
protected override Sequence GetCloseSequence(Vector2 position)
{
Sequence seq = DOTween.Sequence();
float time = 0;
seq.Insert(time, info.DOAnchorPosX(infoCloseX, infoDuration));
time += infoDuration - timeOffset;
seq.Insert(time, button.DOAnchorPosX(buttonCloseX, buttonDuration));
time += buttonDuration - timeOffset;
seq.Insert(time, descriptionSign.DOAnchorPosY(descriptionCloseY, descriptionDuration));
time += descriptionDuration - timeOffset;
seq.Insert(time, titleSign.DOAnchorPosY(titleCloseY, titleDuration));
seq.Append(root.DOAnchorPos(position, titleDuration * 4));
seq.timeScale = closeSpeedMultiplier;
return seq;
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 89b35b683a28d1644949c7f141213f9c

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@ -0,0 +1,73 @@
using DG.Tweening;
using System.Collections.Generic;
using UnityEngine;
public class RulesPanel : InfoPanel
{
[Header("Описание")]
[SerializeField] private RectTransform descriptionSign;
[SerializeField] private float descriptionOpenY, descriptionCloseY, descriptionDuration;
[Header("Картинки")]
[SerializeField] private List<RectTransform> images;
[SerializeField] private float ruleImageDuration, ruleImageOpenY, ruleImageCloseY, ruleImageDelay;
public override float closeDelay => ((images.Count * ruleImageDelay)
+ infoDuration
+ buttonDuration
+ descriptionDuration
+ (titleDuration * 2)
- (timeOffset * 4)) / closeSpeedMultiplier;
protected override Sequence GetOpenSequence(float delay)
{
Sequence seq = DOTween.Sequence();
seq.AppendInterval(delay);
seq.Append(root.DOAnchorPos(Vector2.zero, titleDuration));
seq.Append(titleSign.DOAnchorPosY(titleOpenY, titleDuration));
float t = delay + titleDuration * 2 - timeOffset;
seq.Insert(t, descriptionSign.DOAnchorPosY(descriptionOpenY, descriptionDuration));
seq.Insert(t, button.DOAnchorPosX(buttonOpenX, buttonDuration));
seq.Insert(t + buttonDuration - timeOffset, info.DOAnchorPosX(infoOpenX, infoDuration).SetEase(Ease.OutBack));
t += ruleImageDelay;
for (int i = 0; i < images.Count; i++)
{
var image = images[i];
seq.Insert(t, image.DOAnchorPosY(ruleImageOpenY, ruleImageDuration));
t += ruleImageDelay;
}
return seq;
}
protected override Sequence GetCloseSequence(Vector2 position)
{
Sequence seq = DOTween.Sequence();
float time = 0;
for (int i = images.Count - 1; i >= 0; i--)
{
var image = images[i];
seq.Insert(time, image.DOAnchorPosY(ruleImageCloseY, ruleImageDuration));
time += ruleImageDelay;
}
seq.Insert(time, info.DOAnchorPosX(infoCloseX, infoDuration));
time += infoDuration - timeOffset;
seq.Insert(time, button.DOAnchorPosX(buttonCloseX, buttonDuration));
time += buttonDuration - timeOffset;
seq.Insert(time, descriptionSign.DOAnchorPosY(descriptionCloseY, descriptionDuration));
time += descriptionDuration - timeOffset;
seq.Insert(time, titleSign.DOAnchorPosY(titleCloseY, titleDuration));
seq.Append(root.DOAnchorPos(position, titleDuration * 4));
seq.timeScale = closeSpeedMultiplier;
return seq;
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 7d8cde41c5d00434fb2df12544d95d46

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@ -0,0 +1,25 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PrizeRecord : MonoBehaviour
{
[SerializeField] TextMeshProUGUI numberLabel;
[SerializeField] Image characterImage;
[SerializeField] TextMeshProUGUI characterNameLabel;
[SerializeField] TextMeshProUGUI prizeLabel;
[SerializeField] Image prizeIconImage;
[SerializeField] CanvasGroup prizeCell;
public RectTransform movableGroup;
public void Init(int number, Sprite iconCharacter, string name, string prize, Sprite iconPrize)
{
numberLabel.text = number.ToString();
characterImage.sprite = iconCharacter;
characterNameLabel.text = name;
prizeLabel.text = prize;
prizeIconImage.sprite = iconPrize;
prizeCell.alpha = iconPrize != null ? 1 : 0;
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8d5ca2e0b85c7b847811f5199e5831f9

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@ -0,0 +1,9 @@
using UnityEngine;
public class PrizesUpdater : MonoBehaviour
{
public void GetPrizes()
{
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 35006be1e6a227a42ab6cbbfcf252c83

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@ -0,0 +1,35 @@
using UnityEngine;
using UnityEngine.UI;
public class SegmentedScrollbar : MonoBehaviour
{
[SerializeField] Color selectedColor;
[SerializeField] Color deselectedColor;
[SerializeField] Image segmentPrefab;
private Image[] segments;
public void Init(int segmentsCount)
{
//чистка
for(int i = transform.childCount-1; i >=0; i--)
Destroy(transform.GetChild(i).gameObject);
segments = new Image[segmentsCount];
//спавн + инит цвета
for (int i = 0; i < segmentsCount; i++)
{
segments[i] = Instantiate(segmentPrefab, transform);
segments[i].color = deselectedColor;
}
segments[0].color = selectedColor;
}
public void SetActiveSegment(int index)
{
for (int i = 0; i < segments.Length; i++)
segments[i].color = i == index ? selectedColor : deselectedColor;
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: eff31f8cb7f54ce43a8ea4b15c0a6b9d

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@ -33,9 +33,6 @@ public class UiManager : MonoBehaviour
sNoPrize = new Vector2(-0, -70f),
eNoPrize = new Vector2(15, -409);
Vector3
sCoin = new Vector3(0, -201.538483f, 0),
eCoin = new Vector3(-732.999939f, 372, 0);
Vector2 sSmallPrizesOutSize = new Vector2(560, 100);
Vector2 eSmallPrizesOutSize = new Vector2(660, 100);
@ -69,7 +66,6 @@ public class UiManager : MonoBehaviour
DownMenuGroup.localPosition = Vector3.Lerp(sLabel2, eLabel2, parametr);
gm.noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
gm.coinPanel.localPosition = Vector3.Lerp(sCoin, eCoin, parametr);
gm.smallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);
@ -123,8 +119,6 @@ public class UiManager : MonoBehaviour
PvpOption.localPosition = Vector3.Lerp(sButton, eButton, parametr);
gm.noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
gm.coinPanel.localPosition = Vector3.Lerp(sCoin, eCoin, parametr);
DownMenuGroup.localPosition = Vector3.Lerp(sLabel2, eLabel2, parametr);
gm.smallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);

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