19 lines
655 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TamagochiSounds : MonoBehaviour
{
[SerializeField] AudioClip Rotation, ChipThrow,ChipThrowMem, Jump, Lose;
public void AppearSound() => SoundManager.instance.playClip(Rotation);
public void ChipSound()
{
//AudioClip clipToPlay = Random.Range(0,1f) < 0.1f ? ChipThrowMem : ChipThrow;
//SoundManager.instance.playClip(clipToPlay);
SoundManager.instance.playClip(ChipThrow);
}
public void JumpSound() => SoundManager.instance.playClip(Jump);
public void LoseSound() => SoundManager.instance.playClip(Lose);
}