19 lines
655 B
C#
19 lines
655 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TamagochiSounds : MonoBehaviour
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{
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[SerializeField] AudioClip Rotation, ChipThrow,ChipThrowMem, Jump, Lose;
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public void AppearSound() => SoundManager.instance.playClip(Rotation);
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public void ChipSound()
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{
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//AudioClip clipToPlay = Random.Range(0,1f) < 0.1f ? ChipThrowMem : ChipThrow;
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//SoundManager.instance.playClip(clipToPlay);
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SoundManager.instance.playClip(ChipThrow);
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}
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public void JumpSound() => SoundManager.instance.playClip(Jump);
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public void LoseSound() => SoundManager.instance.playClip(Lose);
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}
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