70 lines
893 B
C#
70 lines
893 B
C#
using PrizeSystem;
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using UnityEngine;
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public class SettingFunctions : MonoBehaviour
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{
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public void ResetBalance() => PaymentSystem.ResetBalance();
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public void ResetPrizeError() => PrizeSystemManager.SetPrizingError(false);
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public void ConfigurePrizes()
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{
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}
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public void EnterNumberAdmin()
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{
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}
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public void EnterNumberSupport()
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{
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}
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public void ScreenTest()
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{
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}
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public void InputTest()
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{
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}
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public void SoundTest()
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{
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}
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public void HopperTest()
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{
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var prize = PrizeUtils.CreatePrize(CountablePrizeType.Hopper, 1);
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PrizeSystemManager.GivePrize(prize);
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}
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public void QrTest()
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{
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}
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public void SetPassword()
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{
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}
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public void ResetPassword()
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{
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}
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public void OpenCounters()
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{
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}
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public void OpenPrizesRest()
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{
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}
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} |