chip-gameV3/Assets/SettingFunctions.cs

70 lines
893 B
C#

using PrizeSystem;
using UnityEngine;
public class SettingFunctions : MonoBehaviour
{
public void ResetBalance() => PaymentSystem.ResetBalance();
public void ResetPrizeError() => PrizeSystemManager.SetPrizingError(false);
public void ConfigurePrizes()
{
}
public void EnterNumberAdmin()
{
}
public void EnterNumberSupport()
{
}
public void ScreenTest()
{
}
public void InputTest()
{
}
public void SoundTest()
{
}
public void HopperTest()
{
var prize = PrizeUtils.CreatePrize(CountablePrizeType.Hopper, 1);
PrizeSystemManager.GivePrize(prize);
}
public void QrTest()
{
}
public void SetPassword()
{
}
public void ResetPassword()
{
}
public void OpenCounters()
{
}
public void OpenPrizesRest()
{
}
}