chip-gameV3/Assets/Scripts/Common/PrizeSystem/CharacterPrizeConfigurator.cs

23 lines
633 B
C#

using CharacterSystem;
using UnityEngine;
public class CharacterPrizeConfigurator : MonoBehaviour
{
[SerializeField] private CharacterSelectionPanel _characterSelection;
[SerializeField] private PrizesSelector _prizesSelector;
private void OnEnable()
{
_characterSelection.gameObject.SetActive(true);
_prizesSelector.gameObject.SetActive(false);
_characterSelection.OnCharacterSelected += OnCharacterSelected;
}
private void OnCharacterSelected(Character character)
{
_characterSelection.gameObject.SetActive(false);
_prizesSelector.Open(character);
}
}