23 lines
633 B
C#
23 lines
633 B
C#
using CharacterSystem;
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using UnityEngine;
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public class CharacterPrizeConfigurator : MonoBehaviour
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{
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[SerializeField] private CharacterSelectionPanel _characterSelection;
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[SerializeField] private PrizesSelector _prizesSelector;
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private void OnEnable()
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{
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_characterSelection.gameObject.SetActive(true);
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_prizesSelector.gameObject.SetActive(false);
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_characterSelection.OnCharacterSelected += OnCharacterSelected;
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}
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private void OnCharacterSelected(Character character)
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{
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_characterSelection.gameObject.SetActive(false);
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_prizesSelector.Open(character);
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}
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}
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