chip-gameV3/Assets/Scripts/PrizeSystem/Configuration/CountablePrizeConfigurator.cs

35 lines
942 B
C#

using PrizeSystem;
using UnityEngine.UI;
public class CountablePrizeConfigurator : BasePrizeConfigurator, IControlable
{
public Image icon;
public MNumberStepper numberInput;
public override void Configure(PrizeType prizeType)
{
icon.sprite = PrizeSystemManager.GetPrizeIcon(prizeType);
int maxValue = prizeType switch
{
PrizeType.Hopper => 10,
PrizeType.Ticket => 100,
PrizeType.Marbles => 10,
_ => 1
};
numberInput.Initialize(value: 1, min: 1, maxValue);
}
public override void UpdateControls()
{
numberInput.SetDirection(In.GetAxis(JoystickSide.Both, InteractMode.Continious).x);
if (In.GetAction(JoystickSide.Both, InteractMode.Continious))
{
Prize prize = PrizeUtils.CreatePrize(CountablePrizeType.Hopper, numberInput.Value);
Complete(prize);
}
}
}