28 lines
805 B
C#
28 lines
805 B
C#
using System;
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using UnityEngine;
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public class SignalView : BaseSettingView
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{
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public static event Action<string> SignalEmmited;
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[SerializeField] private MSignalButton _signalButton;
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private string signal;
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public override SettingDTO CachedSetting { get ; set; }
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public override void Initialize(SettingDTO setting)
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{
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base.Initialize(setting);
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CachedSetting = setting;
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signal = setting.SignalValue;
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_signalButton.OnClick += EmitSignal;
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}
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public override void TakeInput(int _, bool action) => _signalButton.TakeInput(action);
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public override void Select() => _signalButton.SelectAnimation();
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public override void Deselect() => _signalButton.DeselectAnimation();
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private void EmitSignal() => SignalEmmited?.Invoke(signal);
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} |