17 lines
459 B
C#
17 lines
459 B
C#
using UnityEngine;
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public class PointerMover : MonoBehaviour
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{
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public RectTransform rect;
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public float amplitudeX = 15;
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public float frequency = 2;
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private Vector2 startPosition;
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private void Update()
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{
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Vector2 newPosition = new Vector2(x: startPosition.x + amplitudeX * Mathf.Sin(Time.time * frequency),
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y: startPosition.y);
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rect.anchoredPosition = newPosition;
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}
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} |