17 lines
459 B
C#

using UnityEngine;
public class PointerMover : MonoBehaviour
{
public RectTransform rect;
public float amplitudeX = 15;
public float frequency = 2;
private Vector2 startPosition;
private void Update()
{
Vector2 newPosition = new Vector2(x: startPosition.x + amplitudeX * Mathf.Sin(Time.time * frequency),
y: startPosition.y);
rect.anchoredPosition = newPosition;
}
}