Godot 4.7 project for authoring, previewing, validating, and building Exchanger PCK themes. Includes the example and space-pixel themes, binding contracts, editor tooling, validation/build scripts, and project documentation.
48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Exchanger Theme DLC Builder"
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run/main_scene="res://tools/preview/preview.tscn"
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config/features=PackedStringArray("4.7", "GL Compatibility")
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[autoload]
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_mcp_game_helper="*res://addons/godot_ai/runtime/game_helper.gd"
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[display]
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window/size/viewport_width=720
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window/size/viewport_height=1280
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window/size/window_width_override=720
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window/size/window_height_override=1280
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[dotnet]
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project/assembly_name="Exchanger Theme DLC Builder"
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[editor]
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export/convert_text_resources_to_binary=false
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[editor_plugins]
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enabled=PackedStringArray("res://addons/exchanger_theme_manager/plugin.cfg", "res://addons/godot_ai/plugin.cfg")
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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