Добавлена нормальная торпеда. Звук моря, стрельбы, чаек.

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Сергей Бондарь 2026-04-06 17:14:43 +03:00
parent d562f47a62
commit 2e61452013
27 changed files with 6388 additions and 29 deletions

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@ -4,13 +4,14 @@ using UnityEngine.Events;
[RequireComponent(typeof(Collider), typeof(Rigidbody))]
public class Damager : MonoBehaviour
{
[SerializeField] private int Damage;
[SerializeField] private float Damage;
[SerializeField] private GameObject ImpactEffect;
private GameObject Owner;
public void Initialize(GameObject Owner)
public void Initialize(GameObject owner, float damage)
{
this.Owner = Owner;
Owner = owner;
Damage = damage;
}

View File

@ -1,6 +1,6 @@
using UnityEngine;
[RequireComponent (typeof(Rigidbody))]
[RequireComponent (typeof(Rigidbody), typeof(Damager))]
public class Torpedo : AbstractProjectile
{
private Rigidbody rb;

View File

@ -7,6 +7,9 @@ public class TorpedoWeapon : Weapon
[SerializeField] private float TorpedoLifetime = 20;
[SerializeField] private float TorpedoDamage = 10;
[Header("Звук")]
[SerializeField] private AudioSource ShootAudio;
public override void Shoot()
{
if (!CanShoot) return;
@ -15,12 +18,19 @@ public class TorpedoWeapon : Weapon
if (go.TryGetComponent(out Torpedo torpedo))
{
torpedo.Setup(TorpedoSpeed, TorpedoLifetime);
ShootAudio.Play();
lastShootTime = Time.time;
go.GetComponent<Damager>().Initialize(Owner, TorpedoDamage);
}
else
{
Destroy(go);
Debug.LogWarning("На префабе нет компонента Torpedo", this);
}
}
}

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@ -8,6 +8,7 @@ public abstract class Weapon : MonoBehaviour
[Header("Настройки оружия")]
[SerializeField] protected float ReloadInterval = 5;
public GameObject Owner;
protected float lastShootTime = 0;

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