sea-battle-vr/Assets/Scripts/Awards/RankViewAwards.cs
2026-06-15 10:44:13 +03:00

22 lines
694 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class RankViewAwards : MonoBehaviour
{
[SerializeField] private CanvasGroup canvasGroup;
[SerializeField] private GameObject frame;
[SerializeField] private TextMeshProUGUI rankNameLabel;
[SerializeField] private TextMeshProUGUI rankCostLabel;
[SerializeField] private Image rankImage;
public void Configure(float alpha, bool enableFrame, string rankName, int rankCost, Sprite rankSprite)
{
canvasGroup.alpha = alpha;
frame.SetActive(enableFrame);
rankNameLabel.text = rankName;
rankCostLabel.text = rankCost.ToString();
rankImage.sprite = rankSprite;
}
}