22 lines
694 B
C#
22 lines
694 B
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class RankViewAwards : MonoBehaviour
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{
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[SerializeField] private CanvasGroup canvasGroup;
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[SerializeField] private GameObject frame;
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[SerializeField] private TextMeshProUGUI rankNameLabel;
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[SerializeField] private TextMeshProUGUI rankCostLabel;
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[SerializeField] private Image rankImage;
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public void Configure(float alpha, bool enableFrame, string rankName, int rankCost, Sprite rankSprite)
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{
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canvasGroup.alpha = alpha;
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frame.SetActive(enableFrame);
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rankNameLabel.text = rankName;
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rankCostLabel.text = rankCost.ToString();
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rankImage.sprite = rankSprite;
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}
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}
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