17 lines
488 B
C#
17 lines
488 B
C#
using UnityEngine;
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public static class CamerasManager
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{
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public static Transform CamerasPivot { get; private set; }
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public static Camera VR_Camera { get; private set; }
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public static Camera Screen_Camera { get; private set; }
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public static void Initialize(Transform camPivot, Camera vrCam, Camera screenCam)
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{
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CamerasPivot = camPivot;
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VR_Camera = vrCam;
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Screen_Camera = screenCam;
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MonoBehaviour.DontDestroyOnLoad(camPivot);
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}
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}
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