17 lines
488 B
C#

using UnityEngine;
public static class CamerasManager
{
public static Transform CamerasPivot { get; private set; }
public static Camera VR_Camera { get; private set; }
public static Camera Screen_Camera { get; private set; }
public static void Initialize(Transform camPivot, Camera vrCam, Camera screenCam)
{
CamerasPivot = camPivot;
VR_Camera = vrCam;
Screen_Camera = screenCam;
MonoBehaviour.DontDestroyOnLoad(camPivot);
}
}