19 lines
507 B
C#

using UnityEngine;
public class Centerer : MonoBehaviour
{
private bool _isCentered = false;
public void _CenterCamera()
{
if (_isCentered) { return; }
Quaternion cameraRotation = CamerasManager.VR_Camera.transform.rotation;
float currentYaw = (cameraRotation.eulerAngles.y + YawOnlyTracker.offset) * YawOnlyTracker.sensitivity;
float deltaYaw = -currentYaw;
CamerasManager.CamerasPivot.Rotate(0, deltaYaw, 0);
_isCentered = true;
}
}