19 lines
507 B
C#
19 lines
507 B
C#
using UnityEngine;
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public class Centerer : MonoBehaviour
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{
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private bool _isCentered = false;
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public void _CenterCamera()
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{
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if (_isCentered) { return; }
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Quaternion cameraRotation = CamerasManager.VR_Camera.transform.rotation;
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float currentYaw = (cameraRotation.eulerAngles.y + YawOnlyTracker.offset) * YawOnlyTracker.sensitivity;
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float deltaYaw = -currentYaw;
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CamerasManager.CamerasPivot.Rotate(0, deltaYaw, 0);
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_isCentered = true;
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}
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} |