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using UnityEngine;
namespace Lights
{
public static class LightSystem
{
private static bool initialized = false;
private static LightConfig config;
public static void Init()
{
if (initialized) return;
config = new LightConfig();
initialized = true;
}
public static void SetLight(LightMode mode)
{
}
public static void SetIndicator(Indiсator indiсator, float percent)
{
percent = Mathf.Clamp01(percent);
}
}
public class LightConfig
{
}
public enum LightMode
{
Idle
}
public enum Indiсator
{
Life,
TorpedoAmmo,
MissileAmmo
}
}