feat: обновлены цвета элементов интерфейса и добавлено событие фокуса для кнопки
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@ -74,8 +74,8 @@ MonoBehaviour:
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m_fontMaterials: []
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m_fontColor32:
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serializedVersion: 2
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rgba: 4294967295
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m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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rgba: 4288012019
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m_fontColor: {r: 0.95294124, g: 0.8705883, b: 0.58431375, a: 1}
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_fontColorGradient:
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@ -195,7 +195,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0.6785973, b: 0.9433962, a: 1}
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m_Color: {r: 1, g: 0.8470589, b: 0.46274513, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -4,19 +4,21 @@
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public class UIButtonHighlight : MonoBehaviour
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{
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public GameObject[] highlightObjects; // Ýëĺěĺíňű (đŕěęč/čęîíęč), ęîňîđűě ěĺí˙ĺě öâĺň
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public GameObject[] highlightObjects; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>), <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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public Color normalColor = Color.white; // Öâĺň ôîíŕ ęíîďęč
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public Color highlightedColor = Color.yellow; // Öâĺň ôîíŕ ďđč âűäĺëĺíčč
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public Color normalColor = Color.white; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public Color highlightedColor = Color.yellow; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public Color highlightOnColor = Color.yellow; // Öâĺň highlight-îáúĺęňîâ ęîăäŕ âűáđŕíŕ
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public Color highlightOffColor = Color.white; // Öâĺň highlight-îáúĺęňîâ ęîăäŕ íĺ âűáđŕíŕ
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public Color highlightOnColor = Color.yellow; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> highlight-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public Color highlightOffColor = Color.white; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> highlight-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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private Image buttonImage;
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private TextMeshProUGUI buttonText;
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private Color originalTextColor;
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public Color disabledTextColor = Color.gray;
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public System.Action onFocused; // вызывается когда кнопка получает фокус
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void Awake()
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{
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buttonImage = GetComponent<Image>();
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@ -30,22 +32,22 @@ void Awake()
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public void SetHighlighted(bool state)
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{
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// Ěĺí˙ĺě öâĺň ôîíŕ ęíîďęč
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (buttonImage != null)
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buttonImage.color = state ? highlightedColor : normalColor;
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// Ěĺí˙ĺě öâĺň ňĺęńňŕ
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (buttonText != null)
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buttonText.color = state ? originalTextColor : disabledTextColor;
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// Ěĺí˙ĺě öâĺň âńĺő highlight-îáúĺęňîâ
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> highlight-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (highlightObjects != null)
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{
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foreach (var obj in highlightObjects)
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{
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if (!obj) continue;
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// 1. Čůĺě Image
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// 1. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Image
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var img = obj.GetComponent<Image>();
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if (img != null)
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{
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@ -53,7 +55,7 @@ public void SetHighlighted(bool state)
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continue;
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}
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// 2. Čëč SpriteRenderer
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// 2. <EFBFBD><EFBFBD><EFBFBD> SpriteRenderer
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var sr = obj.GetComponent<SpriteRenderer>();
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if (sr != null)
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{
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@ -62,5 +64,7 @@ public void SetHighlighted(bool state)
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}
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}
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}
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if (state) onFocused?.Invoke();
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}
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}
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