sea-battle/Assets/Scripts/UI/Panels/PrizeSelectionPanel.cs

28 lines
776 B
C#

using UnityEngine;
public class PrizeSelectionPanel : MonoBehaviour
{
[SerializeField] private UIManager uiManager;
public void OnChestButtonClicked(int chestNumber)
{
if (chestNumber < 1 || chestNumber > 5)
{
Debug.LogWarning($"Íåêîððåêòíûé íîìåð ñóíäóêà: {chestNumber}");
return;
}
Debug.Log($"Âûáðàí ñóíäóê íîìåð: {chestNumber}");
// Îòïðàâêà ÷èñëà íà âèòðèíó (çàòû÷êà - ìîæíî çàìåíèòü íà ðåàëüíóþ êîìàíäó)
// TODO: Çàìåíèòü íà ðåàëüíóþ êîìàíäó îòïðàâêè íà âèòðèíó
// Îòêðûâàåì ïàíåëü ñ ïðèçîì
if (uiManager != null)
{
uiManager.ShowOverlayAnimated("PrizeReminder", delay: 0.3f, hideOtherOverlays: true);
}
}
}