- Исправил мелкие баки в поведенчеких скриптах
- Добавил CreatureAnimationEvents.cs для унификации поведения анимационных ивентов игровых сущностей
- Добавил VFX для смерти врагов
- Добавил пул VFX, пока много багов, UNSTABLE
- Настроил исользование пула в анимационных скриптах
- Increased SFX pool size from 8 to 16 in AudioManager
- Enabled preloadAudioData for multiple SFX files
- Removed unused VisualScripting import from Checkpoint script
- Reordered using statements in several scripts for consistency
- Added CoinCollectible component to Coin prefab with pickup effects
- Updated sorting layers and mesh LOD settings in Coin prefabs
- Fixed typo in Interfaces.cs: optionaAttachPoint to optionalAttachPoint
- Modified AddCoin method to accept count parameter and handle coin overflow
- Moved projectile scripts (BasicProjectile, EnemyBasicProjectile, PhysicsProjectile, PickableProjectile)
- Cleaned up unused namespaces and imports across various scripts