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Robotail/Danro
Robotail/Danro
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Danro/Assets/Prefabs
History
Danil Iarosh 09f10bd5be integrated Audio system in player and enemies scripts; made ScriptableObjects for SFX Assets; modified AudioManager.cs by _sega to play random SFX from SFX Asset
2025-10-24 16:54:12 +03:00
..
Enemies
integrated Audio system in player and enemies scripts; made ScriptableObjects for SFX Assets; modified AudioManager.cs by _sega to play random SFX from SFX Asset
2025-10-24 16:54:12 +03:00
Lights
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
Projectiles
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Props
Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic
2025-10-22 16:38:07 +03:00
UI
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Utilities
Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic
2025-10-22 16:38:07 +03:00
Enemies.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Lights.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Projectiles.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Props.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
UI.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Utilities.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
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