add: prefabs

This commit is contained in:
Aloyan 2026-07-17 08:58:05 +03:00
parent ae50e6e073
commit 94010d838c
4 changed files with 60 additions and 1 deletions

6
.vsconfig Normal file
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@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

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@ -12,6 +12,7 @@ GameObject:
- component: {fileID: 1526969493285030162}
- component: {fileID: 3028635662867362029}
- component: {fileID: 6160474623360790755}
- component: {fileID: 9024956613001315035}
m_Layer: 0
m_Name: Buggy_ThirdPersonCamera
m_TagString: Untagged
@ -111,3 +112,47 @@ MonoBehaviour:
positionSmoothTime: 0.12
rotationLerp: 12
autoFindTarget: 1
--- !u!114 &9024956613001315035
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2079360422283849323}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
m_Version: 2

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@ -26,7 +26,7 @@ Transform:
m_GameObject: {fileID: 374900172738225824}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.87719953, y: 0.2736943, z: -0.42227113}
m_LocalPosition: {x: 2.167, y: 0.2736943, z: -0.42227113}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -471,6 +471,10 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: -4538098116802963192, guid: 77247b62c3b41bf4d95ff56d18001c8e, type: 3}
propertyPath: m_LocalPosition.x
value: 2.167
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 77247b62c3b41bf4d95ff56d18001c8e, type: 3}
propertyPath: m_Name
value: Buggy_Model

4
Race_fields.slnx Normal file
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@ -0,0 +1,4 @@
<Solution>
<Project Path="Assembly-CSharp-Editor.csproj" />
<Project Path="Assembly-CSharp.csproj" />
</Solution>