Позиционирование баланса в соответствие с макетом дизайнеров

This commit is contained in:
se_ga 2026-04-03 10:22:37 +03:00
parent 8bcee6ea2f
commit b4fa0cbcfa
4 changed files with 18 additions and 18 deletions

View File

@ -11349,7 +11349,7 @@ Material:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 0.76047873, b: 1, a: 1}
- _GlowColor: {r: 0.7198019, g: 0, b: 1, a: 1}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0.554717, g: 0.554717, b: 0.554717, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}

View File

@ -24546,7 +24546,7 @@ Transform:
m_GameObject: {fileID: 829871287}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -2, z: 0}
m_LocalPosition: {x: 0.22, y: -1.9, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -33673,7 +33673,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 7, y: 1.2318}
m_SizeDelta: {x: 4, y: 1.2318}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1077860248
MonoBehaviour:
@ -33744,7 +33744,7 @@ MonoBehaviour:
m_fontSizeMin: 0.11
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_HorizontalAlignment: 1
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
@ -46581,7 +46581,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: -1.755}
m_AnchoredPosition: {x: 1.188, y: -0.39}
m_SizeDelta: {x: 4, y: 1.2318}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1407544275
@ -49949,8 +49949,8 @@ Transform:
m_GameObject: {fileID: 1564707430}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.353, z: 0}
m_LocalScale: {x: 0.2, y: 0.2, z: 1}
m_LocalPosition: {x: -1.7, y: -0.353, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2105731355}
@ -57273,7 +57273,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -1.211}
m_AnchoredPosition: {x: -1.16, y: -0.926}
m_SizeDelta: {x: 4, y: 0.5}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1944123994
@ -63293,7 +63293,7 @@ Transform:
m_GameObject: {fileID: 3471546526471487321}
serializedVersion: 2
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0.25300026}
m_LocalPosition: {x: -1.67, y: -0.38, z: 0.05}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -63690,8 +63690,8 @@ Transform:
m_GameObject: {fileID: 2576102787033469710}
serializedVersion: 2
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: -0.327}
m_LocalScale: {x: 0.16561, y: 0.16560999, z: 0.16560999}
m_LocalPosition: {x: -1.75, y: -0.05, z: -0.327}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 829871288}
@ -69297,8 +69297,8 @@ ParticleSystem:
startSpeed:
serializedVersion: 2
minMaxState: 3
scalar: 70
minScalar: 60
scalar: 12
minScalar: 10
maxCurve:
serializedVersion: 2
m_Curve:
@ -69415,7 +69415,7 @@ ParticleSystem:
startSize:
serializedVersion: 2
minMaxState: 0
scalar: 10
scalar: 1
minScalar: 1
maxCurve:
serializedVersion: 2
@ -69879,7 +69879,7 @@ ParticleSystem:
sphericalDirectionAmount: 0
randomPositionAmount: 0
radius:
value: 3.98
value: 0.5
mode: 0
spread: 0
speed:

View File

@ -51,8 +51,8 @@ public class MenuState : IState
sNoPrize = new Vector2(-0, -70f),
eNoPrize = new Vector2(15, -409);
Vector3
sCoin = new Vector3(0, -1.93f, 0),
eCoin = new Vector3(-8.964f, 3.6f, 0);
sCoin = new Vector3(0.22f, -1.9f, 0),
eCoin = new Vector3(-8.964f, 5.25f, 0);
Vector2 sSmallPrizesOutSize = new Vector2(560, 100);
Vector2 eSmallPrizesOutSize = new Vector2(660, 100);

View File

@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spritePixelsToUnits: 512
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1