19 lines
604 B
C#
19 lines
604 B
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class PrizeRecord : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI _numberLabel;
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[SerializeField] private Image _characterIcon;
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[SerializeField] private TextMeshProUGUI _prizeDescription;
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[SerializeField] private Image _prizeIcon;
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public void Fill(int number, Sprite character, string description, Sprite prizeIcon)
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{
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_numberLabel.text = number.ToString();
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_characterIcon.sprite = character;
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_prizeDescription.text = description;
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_prizeIcon.sprite = prizeIcon;
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}
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} |