chip-game/Assets/PrizeRecord.cs

19 lines
604 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PrizeRecord : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI _numberLabel;
[SerializeField] private Image _characterIcon;
[SerializeField] private TextMeshProUGUI _prizeDescription;
[SerializeField] private Image _prizeIcon;
public void Fill(int number, Sprite character, string description, Sprite prizeIcon)
{
_numberLabel.text = number.ToString();
_characterIcon.sprite = character;
_prizeDescription.text = description;
_prizeIcon.sprite = prizeIcon;
}
}