13 Commits

Author SHA1 Message Date
71c4d1123b Add MusicController and related assets; implement music playback features with crossfade option 2025-10-27 15:58:27 +03:00
09f10bd5be integrated Audio system in player and enemies scripts; made ScriptableObjects for SFX Assets; modified AudioManager.cs by _sega to play random SFX from SFX Asset 2025-10-24 16:54:12 +03:00
4a750d9404 Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers 2025-10-23 17:07:23 +03:00
ab3589f0ad Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic 2025-10-22 16:38:07 +03:00
5e7b1c4cdd Refactor player death handling; update enemy exit positions; adjust jump pad scale and light dimmer logic 2025-10-21 16:58:21 +03:00
46b8ed61cb Add new materials for Lava and Laser; update Floor Tile Rule and Main Palette; enhance LightDimmer and PickableProjectile scripts with additional comments and logic 2025-10-20 16:59:23 +03:00
505da61069 Add Lava prefab and associated materials; implement trap collision logic and light dimming features 2025-10-20 13:45:17 +03:00
7ef727007b Add checkpoint system and player spawn logic; implement checkpoint activation and respawn mechanics 2025-10-20 09:28:42 +03:00
9e5cc56d87 Add checkpoint and respawn system; implement player respawn logic; added death animation for enemies 2025-10-17 11:19:17 +03:00
e8b3d050ee Add enemy configuration scriptable objects and refactor enemy fire logic 2025-10-14 17:00:39 +03:00
733b404f38 Update sprite metadata for various assets; adjust tessellation detail and pivot settings 2025-10-13 17:03:03 +03:00
37b0926a82 Refactor health management to use float values for damage and healing; update serialized versions for assets 2025-10-13 11:41:36 +03:00
d821e7c1df Project refactoring pt.2 2025-10-08 10:24:56 +03:00