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4a750d9404
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Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers
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2025-10-23 17:07:23 +03:00 |
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ab3589f0ad
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Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic
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2025-10-22 16:38:07 +03:00 |
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5e7b1c4cdd
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Refactor player death handling; update enemy exit positions; adjust jump pad scale and light dimmer logic
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2025-10-21 16:58:21 +03:00 |
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46b8ed61cb
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Add new materials for Lava and Laser; update Floor Tile Rule and Main Palette; enhance LightDimmer and PickableProjectile scripts with additional comments and logic
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2025-10-20 16:59:23 +03:00 |
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505da61069
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Add Lava prefab and associated materials; implement trap collision logic and light dimming features
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2025-10-20 13:45:17 +03:00 |
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7ef727007b
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Add checkpoint system and player spawn logic; implement checkpoint activation and respawn mechanics
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2025-10-20 09:28:42 +03:00 |
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9e5cc56d87
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Add checkpoint and respawn system; implement player respawn logic; added death animation for enemies
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2025-10-17 11:19:17 +03:00 |
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e8b3d050ee
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Add enemy configuration scriptable objects and refactor enemy fire logic
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2025-10-14 17:00:39 +03:00 |
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733b404f38
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Update sprite metadata for various assets; adjust tessellation detail and pivot settings
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2025-10-13 17:03:03 +03:00 |
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37b0926a82
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Refactor health management to use float values for damage and healing; update serialized versions for assets
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2025-10-13 11:41:36 +03:00 |
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d821e7c1df
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Project refactoring pt.2
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2025-10-08 10:24:56 +03:00 |
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