13 Commits

Author SHA1 Message Date
ab3589f0ad Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic 2025-10-22 16:38:07 +03:00
5e7b1c4cdd Refactor player death handling; update enemy exit positions; adjust jump pad scale and light dimmer logic 2025-10-21 16:58:21 +03:00
46b8ed61cb Add new materials for Lava and Laser; update Floor Tile Rule and Main Palette; enhance LightDimmer and PickableProjectile scripts with additional comments and logic 2025-10-20 16:59:23 +03:00
505da61069 Add Lava prefab and associated materials; implement trap collision logic and light dimming features 2025-10-20 13:45:17 +03:00
7ef727007b Add checkpoint system and player spawn logic; implement checkpoint activation and respawn mechanics 2025-10-20 09:28:42 +03:00
9e5cc56d87 Add checkpoint and respawn system; implement player respawn logic; added death animation for enemies 2025-10-17 11:19:17 +03:00
e8b3d050ee Add enemy configuration scriptable objects and refactor enemy fire logic 2025-10-14 17:00:39 +03:00
733b404f38 Update sprite metadata for various assets; adjust tessellation detail and pivot settings 2025-10-13 17:03:03 +03:00
37b0926a82 Refactor health management to use float values for damage and healing; update serialized versions for assets 2025-10-13 11:41:36 +03:00
a6bb1f9114 Implement IDamageable interface and Health management for player and enemy controllers 2025-10-08 11:02:42 +03:00
d821e7c1df Project refactoring pt.2 2025-10-08 10:24:56 +03:00
43e1a99726 fixed bug with no player spawn in build 2025-09-08 09:27:27 +03:00
d3749f5847 fixing some bugs with GameManager.cs 2025-09-08 08:02:07 +03:00