17 Commits

Author SHA1 Message Date
abe90fcfce feat(animation): add new player animations and update player prefab references 2025-11-17 17:00:43 +03:00
3ca9a4eb41 feat(ui): add UIPointer and ScrollSelectionFollower for improved UI navigation 2025-11-10 17:04:55 +03:00
868089344b Added COM controller support. Added bridge between COM and InputSystem. Rewritten some code by _sega 2025-11-03 17:08:00 +03:00
5bafc385da feat(audio): increase SFX pool size and preload audio data
- Increased SFX pool size from 8 to 16 in AudioManager
- Enabled preloadAudioData for multiple SFX files
- Removed unused VisualScripting import from Checkpoint script
- Reordered using statements in several scripts for consistency
- Added CoinCollectible component to Coin prefab with pickup effects
- Updated sorting layers and mesh LOD settings in Coin prefabs
- Fixed typo in Interfaces.cs: optionaAttachPoint to optionalAttachPoint
- Modified AddCoin method to accept count parameter and handle coin overflow
- Moved projectile scripts (BasicProjectile, EnemyBasicProjectile, PhysicsProjectile, PickableProjectile)
- Cleaned up unused namespaces and imports across various scripts
2025-10-30 16:39:15 +03:00
9e5cc56d87 Add checkpoint and respawn system; implement player respawn logic; added death animation for enemies 2025-10-17 11:19:17 +03:00
733b404f38 Update sprite metadata for various assets; adjust tessellation detail and pivot settings 2025-10-13 17:03:03 +03:00
37b0926a82 Refactor health management to use float values for damage and healing; update serialized versions for assets 2025-10-13 11:41:36 +03:00
6fe761b87a Refacored project structure 2025-10-08 10:20:34 +03:00
25a572c990 Lots of bug fixes 2025-09-29 15:54:36 +03:00
dade82f5d1 Lots of fixes and changes 2025-09-23 17:08:43 +03:00
8495175ac1 New location 2025-09-18 17:05:15 +03:00
ed38c8504d bugfixes; added fullscreen toggle 2025-09-17 17:08:04 +03:00
93c83d1dd3 Added Crab enemy; Fixed PickableProjectile bouncing bugs 2025-09-12 08:24:02 +03:00
a5e1f85877 Changed PickableProjectile: physics, collider, recall behaviour
Refactored and documented files: GameManager, MainMenu
2025-09-10 17:14:46 +03:00
962128fb7f Completed all projectiles work 2025-09-09 13:20:23 +03:00
5f7d9fb5dc reafctored project structure; added physics projectile script 2025-09-08 11:32:12 +03:00
d3749f5847 fixing some bugs with GameManager.cs 2025-09-08 08:02:07 +03:00