16 Commits

Author SHA1 Message Date
269648b7cd added EventTrigger component and AmbientVFXController, updated visual effects settings 2025-12-19 16:03:20 +03:00
92bd2d36b9 VFX Pool, new VFX, small fixes etc
- Исправил мелкие баки в поведенчеких скриптах
- Добавил CreatureAnimationEvents.cs для унификации поведения анимационных ивентов игровых сущностей
- Добавил VFX для смерти врагов
- Добавил пул VFX, пока много багов, UNSTABLE
- Настроил исользование пула в анимационных скриптах
2025-12-05 08:37:00 +03:00
e7b983b52d level 1-3 finished, bug fixes etc
- закончил структуру уровня 1-3
- пофиксил баги с анимациями
- добавил новый тип платформ: скрывающиеся
- изменил логику платформ
2025-12-02 16:58:31 +03:00
7ae996b8d8 feat(animation): add new jump animations and update player controller transitions 2025-12-01 10:48:05 +03:00
05a1469725 feat(platforms): add new platform types and implement lever functionality 2025-11-24 16:57:20 +03:00
a4ebcd4d6f feat(platforms): add new platform prefabs and update player prefab references 2025-11-21 16:56:56 +03:00
5bafc385da feat(audio): increase SFX pool size and preload audio data
- Increased SFX pool size from 8 to 16 in AudioManager
- Enabled preloadAudioData for multiple SFX files
- Removed unused VisualScripting import from Checkpoint script
- Reordered using statements in several scripts for consistency
- Added CoinCollectible component to Coin prefab with pickup effects
- Updated sorting layers and mesh LOD settings in Coin prefabs
- Fixed typo in Interfaces.cs: optionaAttachPoint to optionalAttachPoint
- Modified AddCoin method to accept count parameter and handle coin overflow
- Moved projectile scripts (BasicProjectile, EnemyBasicProjectile, PhysicsProjectile, PickableProjectile)
- Cleaned up unused namespaces and imports across various scripts
2025-10-30 16:39:15 +03:00
a845161079 feat(audio): Integrated level-specific sound effects and music control
-Add LevelSpecificPlayerSFX prefabs for levels 1-1 and 1-2
-Configure checkpoints to activate sound effects, including pitch, volume, and audio editing
-Rename the checkpoint effect object to Checkpoint VFX
-Update the audio manager, the default value of the music target volume is 0.2
-Add SoundEffect structure to support sound parameter configuration
-Optimize audio source creation and crossfade logic
-Remove the old music control components and use the new audio management method
2025-10-29 16:46:24 +03:00
0f9c407d70 Added more music and sounds; started COMInput project import 2025-10-28 16:53:24 +03:00
2d1cc90446 Add meta file for 1-2.unity and update positions in Lava_Shader.shadergraph for precision 2025-10-27 16:18:28 +03:00
ab3589f0ad Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic 2025-10-22 16:38:07 +03:00
733b404f38 Update sprite metadata for various assets; adjust tessellation detail and pivot settings 2025-10-13 17:03:03 +03:00
37b0926a82 Refactor health management to use float values for damage and healing; update serialized versions for assets 2025-10-13 11:41:36 +03:00
d821e7c1df Project refactoring pt.2 2025-10-08 10:24:56 +03:00
43e1a99726 fixed bug with no player spawn in build 2025-09-08 09:27:27 +03:00
d3749f5847 fixing some bugs with GameManager.cs 2025-09-08 08:02:07 +03:00