- Добавил систему диалогов
- Создал классы Sequencer.cs и SequenceAction.cs для воссоздания последовательности действий
- Добавил иеханику последовательности действий в Message.cs и MessageController.cs
- Created AdvancedLoggingExample class demonstrating composite and file loggers
- Implemented multi-file logging setup with separate error and full logs
- Added game event and performance logging methods
- Included key input handling for log operations (flush, clear)
- Setup proper resource disposal on application quit
-Add LevelSpecificPlayerSFX prefabs for levels 1-1 and 1-2
-Configure checkpoints to activate sound effects, including pitch, volume, and audio editing
-Rename the checkpoint effect object to Checkpoint VFX
-Update the audio manager, the default value of the music target volume is 0.2
-Add SoundEffect structure to support sound parameter configuration
-Optimize audio source creation and crossfade logic
-Remove the old music control components and use the new audio management method