1140b49cf0
added new README file, updated shader materials, adjusted prefab properties, and modified project dictionary
2025-12-23 09:17:25 +03:00
dafd317242
added speaker icon support to message system, refactored related classes
2025-12-11 17:05:24 +03:00
7f14981d8b
added dialogue system
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- Добавил систему диалогов
- Создал классы Sequencer.cs и SequenceAction.cs для воссоздания последовательности действий
- Добавил иеханику последовательности действий в Message.cs и MessageController.cs
2025-12-10 08:32:15 +03:00
92bd2d36b9
VFX Pool, new VFX, small fixes etc
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- Исправил мелкие баки в поведенчеких скриптах
- Добавил CreatureAnimationEvents.cs для унификации поведения анимационных ивентов игровых сущностей
- Добавил VFX для смерти врагов
- Добавил пул VFX, пока много багов, UNSTABLE
- Настроил исользование пула в анимационных скриптах
2025-12-05 08:37:00 +03:00
e7b983b52d
level 1-3 finished, bug fixes etc
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- закончил структуру уровня 1-3
- пофиксил баги с анимациями
- добавил новый тип платформ: скрывающиеся
- изменил логику платформ
2025-12-02 16:58:31 +03:00
7ae996b8d8
feat(animation): add new jump animations and update player controller transitions
2025-12-01 10:48:05 +03:00
9bcf2cfd16
feat(math): add MathUtils class with remapping functions for various data types
2025-11-27 17:02:29 +03:00
175287f195
feat(lever): implement deactivating lever functionality and update prefab settings
2025-11-26 10:25:11 +03:00
05a1469725
feat(platforms): add new platform types and implement lever functionality
2025-11-24 16:57:20 +03:00
a4ebcd4d6f
feat(platforms): add new platform prefabs and update player prefab references
2025-11-21 16:56:56 +03:00
abe90fcfce
feat(animation): add new player animations and update player prefab references
2025-11-17 17:00:43 +03:00
90fafefbe5
feat(animation): add new jump and landing animations with associated metadata
2025-11-13 17:01:03 +03:00
5bafc385da
feat(audio): increase SFX pool size and preload audio data
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- Increased SFX pool size from 8 to 16 in AudioManager
- Enabled preloadAudioData for multiple SFX files
- Removed unused VisualScripting import from Checkpoint script
- Reordered using statements in several scripts for consistency
- Added CoinCollectible component to Coin prefab with pickup effects
- Updated sorting layers and mesh LOD settings in Coin prefabs
- Fixed typo in Interfaces.cs: optionaAttachPoint to optionalAttachPoint
- Modified AddCoin method to accept count parameter and handle coin overflow
- Moved projectile scripts (BasicProjectile, EnemyBasicProjectile, PhysicsProjectile, PickableProjectile)
- Cleaned up unused namespaces and imports across various scripts
2025-10-30 16:39:15 +03:00
4a750d9404
Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers
2025-10-23 17:07:23 +03:00
46b8ed61cb
Add new materials for Lava and Laser; update Floor Tile Rule and Main Palette; enhance LightDimmer and PickableProjectile scripts with additional comments and logic
2025-10-20 16:59:23 +03:00
505da61069
Add Lava prefab and associated materials; implement trap collision logic and light dimming features
2025-10-20 13:45:17 +03:00
9e5cc56d87
Add checkpoint and respawn system; implement player respawn logic; added death animation for enemies
2025-10-17 11:19:17 +03:00
e8b3d050ee
Add enemy configuration scriptable objects and refactor enemy fire logic
2025-10-14 17:00:39 +03:00
733b404f38
Update sprite metadata for various assets; adjust tessellation detail and pivot settings
2025-10-13 17:03:03 +03:00
37b0926a82
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
d821e7c1df
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
6fe761b87a
Refacored project structure
2025-10-08 10:20:34 +03:00
466117e7ee
Update Unity packages and project settings; enhance projectile behavior and camera controls
2025-10-03 17:03:19 +03:00
787e44667b
New camera + Start of the new location
2025-10-01 16:57:00 +03:00
25a572c990
Lots of bug fixes
2025-09-29 15:54:36 +03:00
dade82f5d1
Lots of fixes and changes
2025-09-23 17:08:43 +03:00
8495175ac1
New location
2025-09-18 17:05:15 +03:00
ed38c8504d
bugfixes; added fullscreen toggle
2025-09-17 17:08:04 +03:00
6ceeeebb7f
Added Hazards; Added adaptive UI
2025-09-16 16:59:49 +03:00
dbb4b576ca
Refactored all code; added XML-doc; Fixed some bugs
2025-09-15 15:50:59 +03:00
93c83d1dd3
Added Crab enemy; Fixed PickableProjectile bouncing bugs
2025-09-12 08:24:02 +03:00
a5e1f85877
Changed PickableProjectile: physics, collider, recall behaviour
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Refactored and documented files: GameManager, MainMenu
2025-09-10 17:14:46 +03:00
7d16edf73f
Added reclaim to pickable projectile
2025-09-08 17:07:02 +03:00
5f7d9fb5dc
reafctored project structure; added physics projectile script
2025-09-08 11:32:12 +03:00
43e1a99726
fixed bug with no player spawn in build
2025-09-08 09:27:27 +03:00