a845161079
feat(audio): Integrated level-specific sound effects and music control
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-Add LevelSpecificPlayerSFX prefabs for levels 1-1 and 1-2
-Configure checkpoints to activate sound effects, including pitch, volume, and audio editing
-Rename the checkpoint effect object to Checkpoint VFX
-Update the audio manager, the default value of the music target volume is 0.2
-Add SoundEffect structure to support sound parameter configuration
-Optimize audio source creation and crossfade logic
-Remove the old music control components and use the new audio management method
2025-10-29 16:46:24 +03:00
0f9c407d70
Added more music and sounds; started COMInput project import
2025-10-28 16:53:24 +03:00
71c4d1123b
Add MusicController and related assets; implement music playback features with crossfade option
2025-10-27 15:58:27 +03:00
09f10bd5be
integrated Audio system in player and enemies scripts; made ScriptableObjects for SFX Assets; modified AudioManager.cs by _sega to play random SFX from SFX Asset
2025-10-24 16:54:12 +03:00
4a750d9404
Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers
2025-10-23 17:07:23 +03:00
ab3589f0ad
Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic
2025-10-22 16:38:07 +03:00
5e7b1c4cdd
Refactor player death handling; update enemy exit positions; adjust jump pad scale and light dimmer logic
2025-10-21 16:58:21 +03:00
46b8ed61cb
Add new materials for Lava and Laser; update Floor Tile Rule and Main Palette; enhance LightDimmer and PickableProjectile scripts with additional comments and logic
2025-10-20 16:59:23 +03:00
505da61069
Add Lava prefab and associated materials; implement trap collision logic and light dimming features
2025-10-20 13:45:17 +03:00
7ef727007b
Add checkpoint system and player spawn logic; implement checkpoint activation and respawn mechanics
2025-10-20 09:28:42 +03:00
9e5cc56d87
Add checkpoint and respawn system; implement player respawn logic; added death animation for enemies
2025-10-17 11:19:17 +03:00
e8b3d050ee
Add enemy configuration scriptable objects and refactor enemy fire logic
2025-10-14 17:00:39 +03:00
733b404f38
Update sprite metadata for various assets; adjust tessellation detail and pivot settings
2025-10-13 17:03:03 +03:00
37b0926a82
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
d821e7c1df
Project refactoring pt.2
2025-10-08 10:24:56 +03:00