a845161079
feat(audio): Integrated level-specific sound effects and music control
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-Add LevelSpecificPlayerSFX prefabs for levels 1-1 and 1-2
-Configure checkpoints to activate sound effects, including pitch, volume, and audio editing
-Rename the checkpoint effect object to Checkpoint VFX
-Update the audio manager, the default value of the music target volume is 0.2
-Add SoundEffect structure to support sound parameter configuration
-Optimize audio source creation and crossfade logic
-Remove the old music control components and use the new audio management method
2025-10-29 16:46:24 +03:00
0f9c407d70
Added more music and sounds; started COMInput project import
2025-10-28 16:53:24 +03:00
2d1cc90446
Add meta file for 1-2.unity and update positions in Lava_Shader.shadergraph for precision
2025-10-27 16:18:28 +03:00
71c4d1123b
Add MusicController and related assets; implement music playback features with crossfade option
2025-10-27 15:58:27 +03:00
d21b06a365
unity font changes
2025-10-24 16:55:04 +03:00
09f10bd5be
integrated Audio system in player and enemies scripts; made ScriptableObjects for SFX Assets; modified AudioManager.cs by _sega to play random SFX from SFX Asset
2025-10-24 16:54:12 +03:00
4a750d9404
Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers
2025-10-23 17:07:23 +03:00
994fbdfd74
Add Finish_1 prefab; update transform properties and local positioning
2025-10-22 16:51:27 +03:00
ab3589f0ad
Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic
2025-10-22 16:38:07 +03:00
5e7b1c4cdd
Refactor player death handling; update enemy exit positions; adjust jump pad scale and light dimmer logic
2025-10-21 16:58:21 +03:00
46b8ed61cb
Add new materials for Lava and Laser; update Floor Tile Rule and Main Palette; enhance LightDimmer and PickableProjectile scripts with additional comments and logic
2025-10-20 16:59:23 +03:00
505da61069
Add Lava prefab and associated materials; implement trap collision logic and light dimming features
2025-10-20 13:45:17 +03:00
7ef727007b
Add checkpoint system and player spawn logic; implement checkpoint activation and respawn mechanics
2025-10-20 09:28:42 +03:00
9e5cc56d87
Add checkpoint and respawn system; implement player respawn logic; added death animation for enemies
2025-10-17 11:19:17 +03:00
56a9c4af42
started level 1 rebuild
2025-10-15 17:02:07 +03:00
558a04483e
Merge remote-tracking branch 'origin/master'
2025-10-14 17:01:11 +03:00
e8b3d050ee
Add enemy configuration scriptable objects and refactor enemy fire logic
2025-10-14 17:00:39 +03:00
26a3c792ba
added laptop settings
2025-10-13 19:14:38 +03:00
733b404f38
Update sprite metadata for various assets; adjust tessellation detail and pivot settings
2025-10-13 17:03:03 +03:00
270b942ff0
bump unity editor version
2025-10-13 11:42:23 +03:00
37b0926a82
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
a6bb1f9114
Implement IDamageable interface and Health management for player and enemy controllers
2025-10-08 11:02:42 +03:00
d821e7c1df
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
6fe761b87a
Refacored project structure
2025-10-08 10:20:34 +03:00
466117e7ee
Update Unity packages and project settings; enhance projectile behavior and camera controls
2025-10-03 17:03:19 +03:00
787e44667b
New camera + Start of the new location
2025-10-01 16:57:00 +03:00
25a572c990
Lots of bug fixes
2025-09-29 15:54:36 +03:00
dade82f5d1
Lots of fixes and changes
2025-09-23 17:08:43 +03:00
8495175ac1
New location
2025-09-18 17:05:15 +03:00
ed38c8504d
bugfixes; added fullscreen toggle
2025-09-17 17:08:04 +03:00
6ceeeebb7f
Added Hazards; Added adaptive UI
2025-09-16 16:59:49 +03:00
dbb4b576ca
Refactored all code; added XML-doc; Fixed some bugs
2025-09-15 15:50:59 +03:00
23f256ae51
Added 1-3 sketch
2025-09-12 16:55:55 +03:00
ba22bb022a
added enemy fire script
2025-09-12 14:59:13 +03:00
93c83d1dd3
Added Crab enemy; Fixed PickableProjectile bouncing bugs
2025-09-12 08:24:02 +03:00
a5e1f85877
Changed PickableProjectile: physics, collider, recall behaviour
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Refactored and documented files: GameManager, MainMenu
2025-09-10 17:14:46 +03:00
1f314e2bc2
minor changes in collision
2025-09-09 16:48:31 +03:00
962128fb7f
Completed all projectiles work
2025-09-09 13:20:23 +03:00
7d16edf73f
Added reclaim to pickable projectile
2025-09-08 17:07:02 +03:00
3aa7e50a64
Fixed bugs for pickable projectile; picking up if nearby
2025-09-08 15:24:51 +03:00
6ac8ba75d8
Added pickable projectile; fixed some bugs
2025-09-08 13:50:37 +03:00
5f7d9fb5dc
reafctored project structure; added physics projectile script
2025-09-08 11:32:12 +03:00
43e1a99726
fixed bug with no player spawn in build
2025-09-08 09:27:27 +03:00
d3749f5847
fixing some bugs with GameManager.cs
2025-09-08 08:02:07 +03:00