4d05d1adbb
FEAT: Added new settings system
...
Gitea Actions Demo / Explore-Gitea-Actions (push) Has been cancelled
- Добавил новую систему настроек, возможности:
- Динамически создает список настроек
- Сохраняет настройки в JSON-файл
- Возможность группировать настройки
- Широкие возможности по кастомизации
- Применение настроек в реальном времени (частично)
- Добавил префабы для новых элементов настроек
- Изменил поведение игры исходя из нового формата настроек
2026-02-04 14:32:15 +03:00
e98d4a4ae4
FEATURE: Player is falling down at death
...
Gitea Actions Demo / Explore-Gitea-Actions (push) Has been cancelled
- Теперь игрок при смерти будет падать вниз
- Изменил поведение игрока при смерти
- Изменил поведение врагов при смерти игрока
- Изменил поведение ловушек при смерти игрока
2026-01-26 14:52:36 +03:00
e929afd2c4
Fixed death bug
...
Gitea Actions Demo / Explore-Gitea-Actions (push) Has been cancelled
- Исправил баг, что при первом запуске игры на автомате, если не сохранить настройки, ток при включенной бесплатной игре девочка возрождалась не на чекпоинте, а на месте смерти
2026-01-26 14:13:45 +03:00
5f339c6bd0
Add payment required text to main menu and improve payment handling logic
Gitea Actions Demo / Explore-Gitea-Actions (push) Has been cancelled
2026-01-23 16:12:34 +03:00
3bef5f02b4
Update project version and dependencies, adjust VFX settings, and modify audio manager for game settings
Gitea Actions Demo / Explore-Gitea-Actions (push) Has been cancelled
2026-01-19 13:02:48 +03:00
269648b7cd
added EventTrigger component and AmbientVFXController, updated visual effects settings
2025-12-19 16:03:20 +03:00
cf701414d1
added more visual effects
2025-12-18 16:49:35 +03:00
dc18ca9ff3
added WinBannerController and LoseBannerController, implemented game end UI logic
2025-12-16 17:00:39 +03:00
3fce87edb4
particles and fixes, level selection
...
- добавил частицы при смерти игрока
- Временно включил функцию выбора уровня
2025-12-05 17:02:56 +03:00
175287f195
feat(lever): implement deactivating lever functionality and update prefab settings
2025-11-26 10:25:11 +03:00
05a1469725
feat(platforms): add new platform types and implement lever functionality
2025-11-24 16:57:20 +03:00
47b43cf122
feat(platforms): add new platform types and enhance player interactions
2025-11-19 16:59:50 +03:00
abe90fcfce
feat(animation): add new player animations and update player prefab references
2025-11-17 17:00:43 +03:00
3ca9a4eb41
feat(ui): add UIPointer and ScrollSelectionFollower for improved UI navigation
2025-11-10 17:04:55 +03:00
868089344b
Added COM controller support. Added bridge between COM and InputSystem. Rewritten some code by _sega
2025-11-03 17:08:00 +03:00
5bafc385da
feat(audio): increase SFX pool size and preload audio data
...
- Increased SFX pool size from 8 to 16 in AudioManager
- Enabled preloadAudioData for multiple SFX files
- Removed unused VisualScripting import from Checkpoint script
- Reordered using statements in several scripts for consistency
- Added CoinCollectible component to Coin prefab with pickup effects
- Updated sorting layers and mesh LOD settings in Coin prefabs
- Fixed typo in Interfaces.cs: optionaAttachPoint to optionalAttachPoint
- Modified AddCoin method to accept count parameter and handle coin overflow
- Moved projectile scripts (BasicProjectile, EnemyBasicProjectile, PhysicsProjectile, PickableProjectile)
- Cleaned up unused namespaces and imports across various scripts
2025-10-30 16:39:15 +03:00
0f9c407d70
Added more music and sounds; started COMInput project import
2025-10-28 16:53:24 +03:00
71c4d1123b
Add MusicController and related assets; implement music playback features with crossfade option
2025-10-27 15:58:27 +03:00
ab3589f0ad
Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic
2025-10-22 16:38:07 +03:00
7ef727007b
Add checkpoint system and player spawn logic; implement checkpoint activation and respawn mechanics
2025-10-20 09:28:42 +03:00
9e5cc56d87
Add checkpoint and respawn system; implement player respawn logic; added death animation for enemies
2025-10-17 11:19:17 +03:00
56a9c4af42
started level 1 rebuild
2025-10-15 17:02:07 +03:00
733b404f38
Update sprite metadata for various assets; adjust tessellation detail and pivot settings
2025-10-13 17:03:03 +03:00
270b942ff0
bump unity editor version
2025-10-13 11:42:23 +03:00
37b0926a82
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
6fe761b87a
Refacored project structure
2025-10-08 10:20:34 +03:00
466117e7ee
Update Unity packages and project settings; enhance projectile behavior and camera controls
2025-10-03 17:03:19 +03:00
787e44667b
New camera + Start of the new location
2025-10-01 16:57:00 +03:00
25a572c990
Lots of bug fixes
2025-09-29 15:54:36 +03:00
dade82f5d1
Lots of fixes and changes
2025-09-23 17:08:43 +03:00
8495175ac1
New location
2025-09-18 17:05:15 +03:00
ed38c8504d
bugfixes; added fullscreen toggle
2025-09-17 17:08:04 +03:00
6ceeeebb7f
Added Hazards; Added adaptive UI
2025-09-16 16:59:49 +03:00
23f256ae51
Added 1-3 sketch
2025-09-12 16:55:55 +03:00
ba22bb022a
added enemy fire script
2025-09-12 14:59:13 +03:00
93c83d1dd3
Added Crab enemy; Fixed PickableProjectile bouncing bugs
2025-09-12 08:24:02 +03:00
a5e1f85877
Changed PickableProjectile: physics, collider, recall behaviour
...
Refactored and documented files: GameManager, MainMenu
2025-09-10 17:14:46 +03:00
962128fb7f
Completed all projectiles work
2025-09-09 13:20:23 +03:00
5f7d9fb5dc
reafctored project structure; added physics projectile script
2025-09-08 11:32:12 +03:00
43e1a99726
fixed bug with no player spawn in build
2025-09-08 09:27:27 +03:00
d3749f5847
fixing some bugs with GameManager.cs
2025-09-08 08:02:07 +03:00