37 Commits

Author SHA1 Message Date
994fbdfd74 Add Finish_1 prefab; update transform properties and local positioning 2025-10-22 16:51:27 +03:00
ab3589f0ad Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic 2025-10-22 16:38:07 +03:00
5e7b1c4cdd Refactor player death handling; update enemy exit positions; adjust jump pad scale and light dimmer logic 2025-10-21 16:58:21 +03:00
46b8ed61cb Add new materials for Lava and Laser; update Floor Tile Rule and Main Palette; enhance LightDimmer and PickableProjectile scripts with additional comments and logic 2025-10-20 16:59:23 +03:00
505da61069 Add Lava prefab and associated materials; implement trap collision logic and light dimming features 2025-10-20 13:45:17 +03:00
7ef727007b Add checkpoint system and player spawn logic; implement checkpoint activation and respawn mechanics 2025-10-20 09:28:42 +03:00
9e5cc56d87 Add checkpoint and respawn system; implement player respawn logic; added death animation for enemies 2025-10-17 11:19:17 +03:00
56a9c4af42 started level 1 rebuild 2025-10-15 17:02:07 +03:00
558a04483e Merge remote-tracking branch 'origin/master' 2025-10-14 17:01:11 +03:00
e8b3d050ee Add enemy configuration scriptable objects and refactor enemy fire logic 2025-10-14 17:00:39 +03:00
26a3c792ba added laptop settings 2025-10-13 19:14:38 +03:00
733b404f38 Update sprite metadata for various assets; adjust tessellation detail and pivot settings 2025-10-13 17:03:03 +03:00
270b942ff0 bump unity editor version 2025-10-13 11:42:23 +03:00
37b0926a82 Refactor health management to use float values for damage and healing; update serialized versions for assets 2025-10-13 11:41:36 +03:00
a6bb1f9114 Implement IDamageable interface and Health management for player and enemy controllers 2025-10-08 11:02:42 +03:00
d821e7c1df Project refactoring pt.2 2025-10-08 10:24:56 +03:00
6fe761b87a Refacored project structure 2025-10-08 10:20:34 +03:00
466117e7ee Update Unity packages and project settings; enhance projectile behavior and camera controls 2025-10-03 17:03:19 +03:00
787e44667b New camera + Start of the new location 2025-10-01 16:57:00 +03:00
25a572c990 Lots of bug fixes 2025-09-29 15:54:36 +03:00
dade82f5d1 Lots of fixes and changes 2025-09-23 17:08:43 +03:00
8495175ac1 New location 2025-09-18 17:05:15 +03:00
ed38c8504d bugfixes; added fullscreen toggle 2025-09-17 17:08:04 +03:00
6ceeeebb7f Added Hazards; Added adaptive UI 2025-09-16 16:59:49 +03:00
dbb4b576ca Refactored all code; added XML-doc; Fixed some bugs 2025-09-15 15:50:59 +03:00
23f256ae51 Added 1-3 sketch 2025-09-12 16:55:55 +03:00
ba22bb022a added enemy fire script 2025-09-12 14:59:13 +03:00
93c83d1dd3 Added Crab enemy; Fixed PickableProjectile bouncing bugs 2025-09-12 08:24:02 +03:00
a5e1f85877 Changed PickableProjectile: physics, collider, recall behaviour
Refactored and documented files: GameManager, MainMenu
2025-09-10 17:14:46 +03:00
1f314e2bc2 minor changes in collision 2025-09-09 16:48:31 +03:00
962128fb7f Completed all projectiles work 2025-09-09 13:20:23 +03:00
7d16edf73f Added reclaim to pickable projectile 2025-09-08 17:07:02 +03:00
3aa7e50a64 Fixed bugs for pickable projectile; picking up if nearby 2025-09-08 15:24:51 +03:00
6ac8ba75d8 Added pickable projectile; fixed some bugs 2025-09-08 13:50:37 +03:00
5f7d9fb5dc reafctored project structure; added physics projectile script 2025-09-08 11:32:12 +03:00
43e1a99726 fixed bug with no player spawn in build 2025-09-08 09:27:27 +03:00
d3749f5847 fixing some bugs with GameManager.cs 2025-09-08 08:02:07 +03:00