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994fbdfd74
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Add Finish_1 prefab; update transform properties and local positioning
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2025-10-22 16:51:27 +03:00 |
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ab3589f0ad
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Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic
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2025-10-22 16:38:07 +03:00 |
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5e7b1c4cdd
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Refactor player death handling; update enemy exit positions; adjust jump pad scale and light dimmer logic
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2025-10-21 16:58:21 +03:00 |
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46b8ed61cb
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Add new materials for Lava and Laser; update Floor Tile Rule and Main Palette; enhance LightDimmer and PickableProjectile scripts with additional comments and logic
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2025-10-20 16:59:23 +03:00 |
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505da61069
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Add Lava prefab and associated materials; implement trap collision logic and light dimming features
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2025-10-20 13:45:17 +03:00 |
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7ef727007b
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Add checkpoint system and player spawn logic; implement checkpoint activation and respawn mechanics
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2025-10-20 09:28:42 +03:00 |
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9e5cc56d87
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Add checkpoint and respawn system; implement player respawn logic; added death animation for enemies
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2025-10-17 11:19:17 +03:00 |
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56a9c4af42
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started level 1 rebuild
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2025-10-15 17:02:07 +03:00 |
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558a04483e
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Merge remote-tracking branch 'origin/master'
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2025-10-14 17:01:11 +03:00 |
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e8b3d050ee
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Add enemy configuration scriptable objects and refactor enemy fire logic
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2025-10-14 17:00:39 +03:00 |
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26a3c792ba
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added laptop settings
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2025-10-13 19:14:38 +03:00 |
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733b404f38
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Update sprite metadata for various assets; adjust tessellation detail and pivot settings
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2025-10-13 17:03:03 +03:00 |
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270b942ff0
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bump unity editor version
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2025-10-13 11:42:23 +03:00 |
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37b0926a82
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Refactor health management to use float values for damage and healing; update serialized versions for assets
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2025-10-13 11:41:36 +03:00 |
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a6bb1f9114
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Implement IDamageable interface and Health management for player and enemy controllers
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2025-10-08 11:02:42 +03:00 |
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d821e7c1df
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Project refactoring pt.2
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2025-10-08 10:24:56 +03:00 |
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6fe761b87a
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Refacored project structure
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2025-10-08 10:20:34 +03:00 |
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466117e7ee
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Update Unity packages and project settings; enhance projectile behavior and camera controls
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2025-10-03 17:03:19 +03:00 |
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787e44667b
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New camera + Start of the new location
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2025-10-01 16:57:00 +03:00 |
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25a572c990
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Lots of bug fixes
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2025-09-29 15:54:36 +03:00 |
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dade82f5d1
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Lots of fixes and changes
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2025-09-23 17:08:43 +03:00 |
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8495175ac1
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New location
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2025-09-18 17:05:15 +03:00 |
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ed38c8504d
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bugfixes; added fullscreen toggle
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2025-09-17 17:08:04 +03:00 |
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6ceeeebb7f
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Added Hazards; Added adaptive UI
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2025-09-16 16:59:49 +03:00 |
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dbb4b576ca
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Refactored all code; added XML-doc; Fixed some bugs
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2025-09-15 15:50:59 +03:00 |
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23f256ae51
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Added 1-3 sketch
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2025-09-12 16:55:55 +03:00 |
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ba22bb022a
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added enemy fire script
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2025-09-12 14:59:13 +03:00 |
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93c83d1dd3
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Added Crab enemy; Fixed PickableProjectile bouncing bugs
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2025-09-12 08:24:02 +03:00 |
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a5e1f85877
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Changed PickableProjectile: physics, collider, recall behaviour
Refactored and documented files: GameManager, MainMenu
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2025-09-10 17:14:46 +03:00 |
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1f314e2bc2
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minor changes in collision
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2025-09-09 16:48:31 +03:00 |
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962128fb7f
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Completed all projectiles work
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2025-09-09 13:20:23 +03:00 |
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7d16edf73f
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Added reclaim to pickable projectile
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2025-09-08 17:07:02 +03:00 |
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3aa7e50a64
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Fixed bugs for pickable projectile; picking up if nearby
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2025-09-08 15:24:51 +03:00 |
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6ac8ba75d8
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Added pickable projectile; fixed some bugs
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2025-09-08 13:50:37 +03:00 |
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5f7d9fb5dc
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reafctored project structure; added physics projectile script
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2025-09-08 11:32:12 +03:00 |
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43e1a99726
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fixed bug with no player spawn in build
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2025-09-08 09:27:27 +03:00 |
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d3749f5847
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fixing some bugs with GameManager.cs
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2025-09-08 08:02:07 +03:00 |
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